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Debate: Behavioural addictions and technology use – risk and policy recommendations for problematic online gambling and gaming
Child and Adolescent Mental Health ( IF 6.8 ) Pub Date : 2021-01-11 , DOI: 10.1111/camh.12449
Daria Kuss 1 , Sally Gainsbury 2
Affiliation  

Digital technology allows people to connect and share similar interests across geographical and temporal borders. Two behavioural disorders related to Internet use have been officially recognised as mental health disorders: Gambling Disorder by the American Psychiatric Association and Gaming Disorder by the World Health Organization. The prevalence estimates and risk indicators of developing problems associated with excessive technology use differ considerably across countries. Individual, structural and situational factors need to be taken into consideration when evaluating existing study outcomes. Based on the current evidence base regarding prevention of problematic technology use including gaming and online gambling and reducing harm, whilst paying attention not to overpathologise everyday behaviours, we recommend a multi‐stakeholder approach, engaging researchers, clinicians, regulators and government bodies, community organisations and the industry. Implications for clinical practice include engaging in dialogue across experts and using evidence‐based treatment approaches to support those in need of professional help.

中文翻译:

辩论:行为成瘾和技术使用——针对有问题的在线赌博和游戏的风险和政策建​​议

数字技术使人们能够跨越地理和时间边界联系并分享相似的兴趣。两种与互联网使用相关的行为障碍已被正式确认为精神健康障碍:美国精神病学协会的赌博障碍和世界卫生组织的游戏障碍。各国对与过度使用技术相关的问题的普遍性估计和风险指标差异很大。在评估现有研究结果时,需要考虑个人、结构和情境因素。根据当前关于预防有问题的技术使用(包括游戏和在线赌博)和减少伤害的证据基础,同时注意不要过度病理化日常行为,我们建议采用多利益相关方的方法,让研究人员、临床医生、监管机构和政府机构、社区组织和行业参与进来。对临床实践的影响包括参与专家之间的对话和使用循证治疗方法来支持需要专业帮助的人。
更新日期:2021-01-29
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