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Making the grade: Feminine lack, inclusion, and coping strategies in digital games higher education
New Media & Society ( IF 4.5 ) Pub Date : 2021-01-09 , DOI: 10.1177/1461444820986831
Alison Harvey 1
Affiliation  

The barriers faced by women in games production have been firmly established, including well-documented harassment and material forms of structural discrimination such as gender pay gaps. At the same time, the explanation that homogeneity in the games industry is due to a ‘leaky pipeline’ between training and the workforce persists, extending discourse familiar from the history of computing. Games higher education, the presumed feeder for diverse talent, remains underexplored despite the increasingly compulsory nature of university degrees in job postings. This article addresses the gap by exploring the experiences and perspectives of students studying games subjects in five UK universities. Based on thematic analysis of interviews, I argue that efforts to ‘get in’ to exclusionary tech spaces based on discourses of feminine lack fail to account for how these environments require marginalized people to develop strategies for coping with exclusionary norms to ‘stay in’.



中文翻译:

成绩:数字游戏高等教育中的女性缺乏,包容和应对策略

妇女在游戏生产中面临的障碍已得到牢固确立,包括有据可查的骚扰和结构性歧视的实质形式,例如性别工资差距。同时,关于游戏行业同质性是由于培训和劳动力之间的“泄漏管道”造成的解释仍然存在,从而扩展了计算机历史上熟悉的论述。尽管大学学位职位的强制性越来越强,但游戏高等教育(假定是多样化人才的养料者)仍未得到充分开发。本文通过探索在五所英国大学学习游戏学科的学生的经验和观点来解决这一差距。根据访谈的主题分析,

更新日期:2021-01-10
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