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A Multi-Modal Approach for Evaluating Player Experience on Different Gaming Platforms
International Journal of Mobile Communications ( IF 1.522 ) Pub Date : 2020-01-01 , DOI: 10.1504/ijmc.2020.10017990
Yavuz Inal , Kerem Rizvanoglu , Çakir Aker

The aim of this experimental study was to adopt a multi-modal approach to analyse player experience on PC and mobile gaming platforms, and identify both the factors that potentially have an effect on this experience and the set of methods that are effective on measuring it. Game experience questionnaire was enriched through usability scales, semi-structured interviews and player observations. Data was collected from 20 undergraduate university students that were selected from casual gamers that had never played the Plants vs. Zombies game before. Results of the study showed that participants who played on the PC platform declared more positive feelings when compared to the players of the mobile platform. The bivariate correlations between the game experience items on each platform showed that flow, competence, and challenge were the marker components of game experience that differed due to the players' game experience on each platform.

中文翻译:

评估不同游戏平台上玩家体验的多模式方法

这项实验研究的目的是采用一种多模式方法来分析PC和移动游戏平台上的玩家体验,并确定可能对该体验产生影响的因素以及可以有效评估该体验的方法集。游戏体验问卷通过可用性量表,半结构化访谈和玩家观察得到了充实。数据是从从未玩过《植物大战僵尸》游戏的休闲游戏玩家中选出的20名大学本科学生中收集的。研究结果表明,与移动平台的播放器相比,在PC平台上播放的参与者表现出更积极的感受。每个平台上的游戏体验项目之间的双变量相关性表明,流量,能力,
更新日期:2020-01-01
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