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The State of the Art of Spatial Interfaces for 3D Visualization
Computer Graphics Forum ( IF 2.5 ) Pub Date : 2021-01-06 , DOI: 10.1111/cgf.14189
Lonni Besançon 1, 2 , Anders Ynnerman 1 , Daniel F. Keefe 3 , Lingyun Yu 4 , Tobias Isenberg 5
Affiliation  

We survey the state of the art of spatial interfaces for 3D visualization. Interaction techniques are crucial to data visualization processes and the visualization research community has been calling for more research on interaction for years. Yet, research papers focusing on interaction techniques, in particular for 3D visualization purposes, are not always published in visualization venues, sometimes making it challenging to synthesize the latest interaction and visualization results. We therefore introduce a taxonomy of interaction technique for 3D visualization. The taxonomy is organized along two axes: the primary source of input on the one hand and the visualization task they support on the other hand. Surveying the state of the art allows us to highlight specific challenges and missed opportunities for research in 3D visualization. In particular, we call for additional research in: (1) controlling 3D visualization widgets to help scientists better understand their data, (2) 3D interaction techniques for dissemination, which are under‐explored yet show great promise for helping museum and science centers in their mission to share recent knowledge, and (3) developing new measures that move beyond traditional time and errors metrics for evaluating visualizations that include spatial interaction.

中文翻译:

用于3D可视化的空间接口的最新技术

我们调查了用于3D可视化的空间接口的技术水平。交互技术对于数据可视化过程至关重要,可视化研究界多年来一直呼吁对交互进行更多研究。然而,专注于交互技术的研究论文,尤其是用于3D可视化目的的论文,并不总是在可视化场所发表,有时使合成最新的交互和可视化结果具有挑战性。因此,我们为3D可视化引入了交互技术的分类法。分类法是沿着两个轴组织的:一方面是输入的主要来源,另一方面是它们支持的可视化任务。通过调查最新技术水平,我们可以突出3D可视化研究中的特定挑战和错过的机会。
更新日期:2021-02-24
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