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Meditating in Virtual Reality 2: Phenomenology of Vividness, Egocentricity and Absorption-Immersion
Mindfulness ( IF 3.1 ) Pub Date : 2021-01-04 , DOI: 10.1007/s12671-020-01589-y
Melissa Miller , Divya Mistry , Rakesh Jetly , Paul Frewen

Objectives

The current study was designed to replicate and extend previous findings that demonstrate the efficacy of virtual reality (VR) technology to facilitate salient experiences of positive affect and wellbeing in response to meditative tasks, by (1) evaluating the phenomenological variables vividness, egocentricity, and immersiveness, as mediators of variability in positive affective response, and by (2) evaluating individual differences in trait absorption as a predictor of variability in positive affective response.

Methods

The current experiment included 48 undergraduate students, all of whom completed both a brief VR and non-VR guided meditation session. Participants self-reported affective and meditative responses after each session using a battery of questionnaires.

Results

Participants experienced greater positive affect in response to VR versus non-VR guided meditation. Further, higher positive affect in response to VR meditation was (1) partially mediated by the experience of higher immersiveness, which was partially mediated by the experience of higher egocentricity in turn, and (2) predicted by higher trait absorption.

Conclusions

Guided meditation in VR is associated with increased positive affect in comparison to non-VR meditation partly due to its effects on egocentricity and immersiveness, especially among participants high in trait absorption.



中文翻译:

在虚拟现实中进行冥想2:生动性,自我中心性和浸没现象

目标

本研究旨在复制和扩展先前的发现,这些发现证明虚拟现实(VR)技术的功效,可以通过以下方式促进积极的情感和福祉,以响应冥想任务,从而实现显着体验:(1)评估现象学变量的生动性,自我中心性和沉浸性,作为积极的情感反应变异性的中介,并通过(2)评价性格吸收的个体差异作为积极的情感反应变异性的预测因子。

方法

当前的实验包括48位本科生,他们全部完成了简短的VR和非VR指导的冥想课程。参与者在每次会议后使用一系列调查表自我报告情感和冥想的反应。

结果

与非VR冥想相比,参与者对VR的反应具有更大的积极影响。此外,对VR冥想的积极反应更高,其部分原因是(1)较高的沉浸感,部分是较高的自我中心感,以及(2)较高的特征吸收。

结论

与非VR冥想相比,VR中的引导冥想与积极影响增加有关,部分原因是它对自我中心性和沉浸感的影响,尤其是在特质吸收率高的参与者中。

更新日期:2021-01-04
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