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Rational Versus Intuitive Processing
Journal of Media Psychology ( IF 1.7 ) Pub Date : 2019-01-01 , DOI: 10.1027/1864-1105/a000215
Marina Krcmar 1 , Allison Eden 2
Affiliation  

This study explored two main theoretical propositions. First, we tested Hartmann’s (2011, 2012) notion that video games are processed via two separate cognitive systems: System 1, the automatic system, and System 2, the rational system. Specifically, we used a cognitive load manipulation to test if intuitive moral responses such as guilt and anthropomorphism are processed in System 1. Second, we utilized moral foundations theory to test the effect of care salience on guilt and in-game aggression. Using an experimental design (n = 94), the results indicate that under conditions of cognitive load, players had somewhat lower in-game aggression. Effects on guilt and anthropomorphism were in the same direction, albeit with small effects. In terms of moral foundations, we found that care salience was not negatively related to in-game aggression but was directly related to guilt, indicating that greater emphasis on the moral foundation of care resulted in greater guilt. Also, anthropomorphism was positively related to experienced guilt and negatively related to in-game aggression.

中文翻译:

理性与直觉处理

这项研究探讨了两个主要的理论命题。首先,我们测试了Hartmann(2011,2012)的观念,即视频游戏是通过两个独立的认知系统处理的:系统1,自动系统,系统2,理性系统。具体来说,我们使用认知负荷操纵来测试系统1是否处理了诸如内和拟人化之类的直观道德反应。其次,我们使用道德基础理论来测试护理显着性对内和游戏中侵略的影响。使用实验设计(n = 94),结果表明,在认知负荷的条件下,玩家的游戏侵略性较低。尽管对内and感和拟人化的影响很小,但效果却是相同的。在道德基础上,我们发现护理的显着性与游戏中的侵略性不是负相关,而是与内感直接相关,这表明更加重视护理的道德基础会导致更大的内感。同样,拟人化与经历过的内正相关,而与游戏中的侵略负相关。
更新日期:2019-01-01
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