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Child’s Play? Assessing the Bidirectional Longitudinal Relationship between Gaming and Intelligence in Early Childhood
Journal of Communication ( IF 6.1 ) Pub Date : 2019-02-26 , DOI: 10.1093/joc/jqz003
Karin M Fikkers 1 , Jessica Taylor Piotrowski 1 , Patti M Valkenburg 1
Affiliation  

This study investigated the longitudinal relationship between children’s digital game use and fluid and crystallized intelligence. Specifically, this study examined whether digital games affect children’s fluid and crystallized intelligence (an effects perspective), whether children with higher levels of fluid or crystallized intelligence are more attracted to digital games (a selection perspective), or whether evidence supports a reciprocal relationship between digital game play and intelligence. Using data from 934 children aged 3 to 7 years (52% girls) across four waves with one-year intervals, our evidence for fluid intelligence indicates partial support for the effects perspective and no support for the selection perspective. For crystallized intelligence, our findings did not reveal any significant relationship with digital game use. The results suggest that digital games can move the needle for fluid intelligence, but more insight is needed to identify how this effect occurs, in which situations, and for which children this is most likely.

中文翻译:

儿戏?评估幼儿游戏与智力之间的双向纵向关系

这项研究调查了儿童使用数字游戏与流动和结晶智力之间的纵向关系。具体而言,这项研究检查了数字游戏是否会影响儿童的流体智力和结晶智力(效果角度),具有较高流体或结晶智力水平的儿童是否更容易被数字游戏吸引(选择角度),或者证据是否支持两者之间的相互关系。数字游戏和智力。使用 934 名 3 至 7 岁儿童(52% 为女孩)的数据,以一年为间隔的四次浪潮中,我们的流体智力证据表明部分支持效应观点,不支持选择观点。对于结晶智力,我们的研究结果并未揭示与数字游戏使用有任何显着关系。
更新日期:2019-02-26
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