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Does an agent’s touch always matter? Study on virtual Midas touch, masculinity, social status, and compliance in Polish men
Journal on Multimodal User Interfaces ( IF 2.2 ) Pub Date : 2021-01-03 , DOI: 10.1007/s12193-020-00351-x
Justyna Świdrak , Grzegorz Pochwatko , Andrea Insabato

Traditional gender roles that define what is feminine and masculine also imply that men have higher social status than women. These stereotypes still influence how people interact with each other and with computers. Touch behaviour, essential in social interactions, is an interesting example of such social behaviours. The Midas touch effect describes a situation when a brief touch is used to influence one’s behaviour. Our study aimed to analyse the influence of virtual touch on compliance in men in a decision-making game called Ultimatum. In a series of three studies, we investigated whether social cues such as gender, stereotypical masculine/feminine appearance, and high/low social status modify compliance to offers from embodied agents. We built an immersive version of a repeated Ultimatum game in which a proposer offers how to split ten coins, and a responder accepts or rejects the offer. In study 1, men and women played with a female and a male agent. In study 2 and 3, men played with four agents each, differing in gender and levels of stereotypically seen masculinity and social status. There was no significant touch effect. Compliance was secured mostly by the value of the offer: the more generous the offer, the higher the compliance rate. We also found evidence for the perceived masculinity and social status influence. We also describe relationships between agents’ characteristics and the perception of their touch. The results are discussed in the context of social characteristics that are important in agent design and the effectiveness of social influence techniques in virtual reality.



中文翻译:

座席的接触总是重要吗?研究波兰男性的虚拟Midas触觉,男子气概,社会地位和顺从性

定义什么是女性和男性的传统性别角色也暗示着男性比女性具有更高的社会地位。这些刻板印象仍然影响着人们彼此之间以及与计算机的交互方式。在社交互动中必不可少的触摸行为是此类社交行为的有趣示例。点石成金的触觉效果描述了一种情况,即短暂的触觉被用来影响一个人的行为。我们的研究旨在在名为Ultimatum的决策游戏中分析虚拟触摸对男性依从性的影响。在一系列三项研究中,我们调查了诸如性别,刻板印象的男性/女性外貌以及社会地位高/低等社会暗示是否会改变对具体人的报价的依从性。我们构建了重复的《最后通tim》游戏的沉浸式版本,其中提议者提供了如何拆分十枚硬币,响应者接受或拒绝该提议。在研究1中,男人和女人与女性和男性特工玩耍。在研究2和3中,男性各扮演四个特工,其性别和成见的男性气质和社会地位有所不同。没有明显的触摸效果。报价的价值主要确保合规性:报价越慷慨,合规率越高。我们还发现了男性气概和社会地位影响的证据。我们还描述了座席特征和他们的触觉之间的关系。在社会特征的背景下讨论了结果,这些特征对代理设计和虚拟现实中的社会影响技术的有效性很重要。男人和女人与女性和男性特工玩耍。在研究2和3中,男性各扮演四个特工,其性别和成见的男性气质和社会地位有所不同。没有明显的触摸效果。报价的价值主要确保合规性:报价越慷慨,合规率越高。我们还发现了男性气概和社会地位影响的证据。我们还描述了座席特征和他们的触觉之间的关系。在社会特征的背景下讨论了结果,这些特征对代理设计和虚拟现实中的社会影响技术的有效性很重要。男人和女人与女性和男性特工玩耍。在研究2和3中,男性各扮演四个特工,其性别和成见的男性气质和社会地位有所不同。没有明显的触摸效果。报价的价值主要确保合规性:报价越慷慨,合规率越高。我们还发现了男性气概和社会地位影响的证据。我们还描述了座席特征和他们的触觉之间的关系。在社会特征的背景下讨论了结果,这些特征对代理设计和虚拟现实中的社会影响技术的有效性很重要。没有明显的触摸效果。报价的价值主要确保合规性:报价越慷慨,合规率越高。我们还发现了男性气概和社会地位影响的证据。我们还描述了座席特征和他们的触觉之间的关系。在社会特征的背景下讨论了结果,这些特征对代理设计和虚拟现实中的社会影响技术的有效性很重要。没有明显的触摸效果。报价的价值主要确保合规性:报价越慷慨,合规率越高。我们还发现了男性气概和社会地位影响的证据。我们还描述了座席特征和他们的触觉之间的关系。在社会特征的背景下讨论了结果,这些特征对代理设计和虚拟现实中的社会影响技术的有效性很重要。

更新日期:2021-01-03
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