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Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion
Behaviour & Information Technology ( IF 3.7 ) Pub Date : 2020-12-29 , DOI: 10.1080/0144929x.2020.1864018
Jeffrey C. F. Ho 1 , Ryan Ng 1
Affiliation  

ABSTRACT

This study explores the effects of the perspective-taking of non-player characters (NPCs) on enhancing game immersion in prosocial virtual reality (VR) games. Prosocial games are games focusing on helping others. Game researchers have been keen to investigate factors that influence the immersive experience in digital games. Previous studies show that VR allows people to take the perspective of others, inducing empathy and prosocial behaviour in the real world. In this lab-based study, we explore whether and how taking the perspective of other game characters – NPCs in a prosocial VR game – influences players’ in-game empathy towards NPCs and game immersion. Participants first experienced either a robot’s perspective of being destroyed by fire in VR or read a text description about the same event. Then, they participated a prosocial VR game in which they saved robots. The findings show that perspective-taking experiences indirectly enhance participants’ game immersion via the effects of closeness with the destroyed robot and empathy towards the four robots protected by the player. This indirect effect is moderated by players’ weekly exposure to video games. These results suggest that VR-based perspective-taking of NPCs can indirectly enhance gameplay experiences in prosocial VR games. Theoretical and game design implications are discussed.



中文翻译:

亲社会虚拟现实游戏中非玩家角色的视角:对亲密感、同理心和游戏沉浸感的影响

摘要

本研究探讨了非玩家角色 (NPC) 的视角采取对增强亲社会虚拟现实 (VR) 游戏中游戏沉浸感的影响。亲社会游戏是专注于帮助他人的游戏。游戏研究人员一直热衷于调查影响数字游戏沉浸式体验的因素。先前的研究表明,VR 允许人们从他人的角度出发,在现实世界中引发同理心和亲社会行为。在这项基于实验室的研究中,我们探讨了以其他游戏角色(亲社会 VR 游戏中的 NPC)的视角是否以及如何影响玩家在游戏中对 NPC 的同理心和游戏沉浸感。参与者首先在 VR 中体验了机器人被大火摧毁的视角,或者阅读了关于同一事件的文字描述。然后,他们参加了一场亲社会的 VR 游戏,他们在游戏中拯救了机器人。研究结果表明,通过与被摧毁机器人的亲密关系以及对玩家保护的四个机器人的同理心,换位思考体验间接增强了参与者的游戏沉浸感。这种间接影响因玩家每周接触视频游戏而有所缓和。这些结果表明,基于 VR 的 NPC 视角可以间接增强亲社会 VR 游戏中的游戏体验。讨论了理论和游戏设计的含义。这种间接影响因玩家每周接触视频游戏而有所缓和。这些结果表明,基于 VR 的 NPC 视角可以间接增强亲社会 VR 游戏中的游戏体验。讨论了理论和游戏设计的含义。这种间接影响因玩家每周接触视频游戏而有所缓和。这些结果表明,基于 VR 的 NPC 视角可以间接增强亲社会 VR 游戏中的游戏体验。讨论了理论和游戏设计的含义。

更新日期:2020-12-29
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