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Determination of Player Types according to Digital Game Playing Preferences: Scale Development and Validation Study
International Journal of Human-Computer Interaction ( IF 3.4 ) Pub Date : 2020-12-26 , DOI: 10.1080/10447318.2020.1861765
Semra Fiş Erümit 1 , Lokman Şılbır 2 , Ali Kürşat Erümit 2 , Hasan Karal 2
Affiliation  

ABSTRACT

The aim of this study was to develop a player type determination scale based on Bartle’s taxonomy. In this study, player type determination tests prepared for Bartle’s player types were translated into Turkish by two English experts. The Turkish version of the items was revised by two field experts to best express the point of each item. Next, a scale consisting of 50 items was formed in accordance with the purpose of the study and the level of secondary school students. The scale was administered to 505 secondary school students, and validity and reliability studies were conducted. As a result of a factor analysis, it was decided to remove some items from the test, leading to a measurement instrument of 32 items in total. It was concluded that the scale developed to determine the player type for digital gaming environments was valid and reliable.



中文翻译:

根据数字游戏玩法偏好确定玩家类型:规模发展和验证研究

摘要

这项研究的目的是基于Bartle的分类法来开发玩家类型确定量表。在这项研究中,两名英国专家将为Bartle球员类型准备的球员类型确定测试翻译成土耳其语。两名现场专家对项目的土耳其语版本进行了修订,以最好地表达每个项目的要点。接下来,根据研究目的和中学生水平,形成了由50个项目组成的量表。该量表适用于505名中学生,并进行了有效性和可靠性研究。作为因素分析的结果,决定从测试中删除一些项目,从而形成总共32个项目的测量仪器。结论是,为确定数字游戏环境的玩家类型而开发的量表是有效和可靠的。

更新日期:2020-12-26
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