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Gamifying Online Tests to Promote Retrieval-Based Learning
The International Review of Research in Open and Distributed Learning ( IF 2.770 ) Pub Date : 2019-04-30 , DOI: 10.19173/irrodl.v20i2.3812
Maristela Petrovic-Dzerdz

Recent findings have provided strong evidence that retrieval-based learning is an effective strategy for enhancing knowledge retention and long-term meaningful learning, but it is not a preferred learning strategy for the majority of students. The present research analyzes the application of learning gamification principles in online, open-book, multiple-choice tests in order to motivate students to engage in repeated retrieval-based learning activities. The results reveal a strong positive correlation between the number of successful retrieval attempts in these tests that cover content from the course textbook, and long-term knowledge retention as demonstrated in a live, final, closed-book, cumulative exam consisting of multiplechoice, labeling, definitions, and open-ended questions covering the content of both textbook readings and lectures. The presented results suggest that online, open-book tests designed using gamification principles, even when covering partial course content and one type of questions, are an effective strategy for using educational technology to motivate students to repeatedly engage in retrieval-based learning activities and improve long-term knowledge retention, regardless of the course delivery mode.

中文翻译:

游戏化在线测试以促进基于检索的学习

最近的发现提供了有力的证据,表明基于检索的学习是增强知识保留和长期有意义学习的有效策略,但它不是大多数学生的首选学习策略。本研究分析了学习游戏化原则在在线,开卷,多项选择题考试中的应用,以激发学生参与基于重复检索的学习活动。结果表明,在涵盖课程教科书内容的这些测试中,成功进行检索的尝试次数与长期知识保留之间的强正相关关系,如通过多项选择,标记组成的实时,最终,闭卷累积考试所示, ,定义和不限成员名额的问题,涉及教科书阅读和讲座的内容。
更新日期:2019-04-30
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