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The language game of lost meaning: Using literal meaning as a metalinguistic resource
Intercultural Pragmatics ( IF 1.923 ) Pub Date : 2019-05-27 , DOI: 10.1515/ip-2019-0015
Marco Carapezza

Abstract By literal meaning (LM) we usually refer to a theoretical notion which is at the center of a big debate involving philosophers and linguists with various orientations. At the same time, LM is rooted in a linguistic intuition of the speaker, which we could formulate as follows: words taken in isolation have a meaning. Adopting this general take on LM, we are using a notion of LM that seems incompatible with any research program of a contextualist type; I will show, instead, that in a radically contextualist (and Wittgensteinian) perspective, this notion of LM can have legitimate circulation in particular types of language games. I will propose a recovery of the notion of LM saving the speaker’s intuition showing that this notion can have heuristic power but only in those particular language games in which it is necessary to recover the meaning of words considered in isolation. To put it differently, I will maintain that the LM of a linguistic expression can be considered as a metalinguistic resource available to the speaker making use of it in various cases, for example when the conversational exchange that characterizes communication breaks down.

中文翻译:

失去意义的语言游戏:使用文字意义作为元语言资源

摘要从字面意义(LM)来说,我们通常指的是一种理论观念,它是一场涉及不同方向的哲学家和语言学家的大辩论的中心。同时,LM根植于说话人的语言直觉,我们可以将其表达如下:孤立地使用单词具有含义。通过对LM的一般理解,我们使用的LM概念似乎与任何情境主义类型的研究计划都不兼容。相反,我将证明,从激进的情境主义(和维特根斯坦主义)的角度来看,LM的这一概念在特定类型的语言游戏中可以有合法的流通。我将建议恢复LM的概念,以保留讲话者的直觉,表明该概念可以具有启发性,但仅在那些需要恢复孤立地考虑的单词含义的特定语言游戏中时才可以。换句话说,我将坚持认为语言表达的LM可以被视为说话者可利用的元语言资源,在各种情况下,例如,表征交流的对话交换中断时,语言表达的LM可以被说话者使用。
更新日期:2019-05-27
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