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Learning immunology in a game: Learning outcomes, the use of player characters, immersion experiences and visual attention distributions
Journal of Computer Assisted Learning ( IF 5.1 ) Pub Date : 2020-10-21 , DOI: 10.1111/jcal.12501
Yuan‐Yu Teng, Wen‐Chi Chou, Meng‐Tzu Cheng

This study contributed to the current body of literature on game‐based learning by investigating the way playing an educational game, Humunology, affected learning about the immune system and examining further the association between game immersion and visual attention distribution. A total of 79 undergraduate and graduate students participated, and data were collected both in situ and ex situ. The results showed that the students learned through playing Humunology, and the analyses of the use of player characters indicated that the game design facilitated gameplay behaviours that are consistent with the science content. The use of the eye‐tracking method also revealed that students who were more immersed in playing Humunology paid more attention to areas related to player characters. The interpretations and limitations are discussed further.

中文翻译:

在游戏中学习免疫学:学习成果,玩家角色的使用,沉浸式体验和视觉注意力分布

这项研究通过研究教育游戏,人类学,受影响的免疫系统学习方法以及进一步研究游戏沉浸感和视觉注意力分布之间的联系,为基于游戏的学习的当前文献做出了贡献。共有79名本科生和研究生参加,并在现场和非现场收集了数据。结果表明,学生通过玩人类学学到的东西,对玩家角色使用的分析表明,游戏设计促进了与科学内容相一致的游戏行为。眼动追踪方法的使用还表明,更沉迷于幽默学的学生更加关注与玩家角色相关的领域。解释和限制将进一步讨论。
更新日期:2020-10-21
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