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Desktop versus immersive virtual environments: effects on spatial learning
Spatial Cognition & Computation ( IF 1.6 ) Pub Date : 2020-09-13 , DOI: 10.1080/13875868.2020.1817925
Jiayan Zhao 1 , Tesalee Sensibaugh 2 , Bobby Bodenheimer 3 , Timothy P. McNamara 4 , Alina Nazareth 5 , Nora Newcombe 6 , Meredith Minear 2 , Alexander Klippel 1
Affiliation  

ABSTRACT

Although immersive virtual reality is attractive to users, we know relatively little about whether higher immersion levels increase or decrease spatial learning outcomes. In addition, questions remain about how different approaches to travel within a virtual environment affect spatial learning. In this paper, we investigated the role of immersion (desktop computer versus HTC Vive) and teleportation in spatial learning. Results showed few differences between conditions, favoring, if anything, the desktop environment. There seems to be no advantage of using continuous travel over teleportation, or using the Vive with teleportation compared to a desktop computer. Discussing the results, we look critically at the experimental design, identify potentially confounding variables, and suggest avenues for future research.



中文翻译:

桌面与沉浸式虚拟环境:对空间学习的影响

摘要

尽管沉浸式虚拟现实对用户很有吸引力,但我们对较高的沉浸级别是否会增加或减少空间学习成果知之甚少。另外,仍然存在关于在虚拟环境中旅行的不同方法如何影响空间学习的问题。在本文中,我们研究了沉浸式(台式计算机与HTC Vive)和远距传输在空间学习中的作用。结果显示条件之间几乎没有差异,因此有利于桌面环境。与台式计算机相比,使用连续旅行而不是隐形传送或使用带隐形传送的Vive似乎没有优势。在讨论结果时,我们将认真研究实验设计,确定潜在的混淆变量,并为将来的研究提供建议。

更新日期:2020-09-13
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