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Cognitive ability in virtual reality: Validity evidence for VR game‐based assessments
International Journal of Selection and Assessment ( IF 2.6 ) Pub Date : 2020-06-14 , DOI: 10.1111/ijsa.12295
Erik J. Weiner 1 , Diana R. Sanchez 2
Affiliation  

Virtual reality (VR) technology may provide unique benefits for assessing individual characteristics, in contrast with traditional assessments. This study examined validity evidence for the use of VR game (VRG) scores to indicate specific cognitive abilities. Participants completed three VRGs, three computer‐based assessments (CBAs), and additional scales. To evaluate convergent validity, VRG scores were compared with CBA scores. For divergent validity, VRG scores were compared with five factors of personality based on the Five Factor Model. For criterion‐related validity, VRG scores were compared with academic achievement (i.e., grade point average). Findings generally provided support that the VRG scores are related to certain spatial reasoning subdimensions of cognitive ability. However, further research is needed to examine the qualities of VRGs as assessment tools.

中文翻译:

虚拟现实中的认知能力:基于VR游戏的评估的有效性证据

虚拟现实与传统评估相比,(VR)技术可以为评估个人特征提供独特的好处。这项研究检查了使用VR游戏(VRG)评分来表明特定认知能力的有效性证据。参与者完成了三个VRG,三个基于计算机的评估(CBA)和其他量表。为了评估收敛效度,将VRG得分与CBA得分进行比较。对于差异效度,基于五因素模型,将VRG得分与五个人格因素进行比较。对于与标准相关的有效性,将VRG得分与学业成绩(即平均成绩)进行比较。研究结果通常支持VRG评分与认知能力的某些空间推理子维度相关。然而,
更新日期:2020-06-14
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