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Analysis, design and prototypical implementation of a mobile Serious Game, entitled Reha@Stroke, to support rehabilitation of stroke patients
IEEE Transactions on Games ( IF 1.7 ) Pub Date : 2020-12-01 , DOI: 10.1109/tg.2020.3017817
Rene Baranyi , Pawel Czech , Stefan Hofstatter , Christoph Aigner , Thomas Grechenig

Stroke is affecting different age groups worldwide with tremendous consequences. Most stroke survivors suffer from motor impairment, where rehabilitation helps to regain lost abilities. Rehabilitation is a long process that focuses on repeating exercises, which are monotonous and time consuming. As a consequence, patients loose interest and motivation. Serious games offer the possibility to deliver rehabilitation exercises in combination with entertaining and motivating aspects. A variety of serious games using additional hardware is available to support stroke patients. In this article, the authors propose a new and innovative serious game, which relies only on integrated sensors of a smartphone. Development was based on a user-centered design approach divided into two phases. In phase 1, requirements were identified in cooperation with a therapist and 13 stroke patients. The developed serious game included different levels of difficulty for movement, gesture, and touch exercises. Additional feedback and requirements from therapists and medical doctors were included in phase 2, which resulted in an advanced solution with additional levels. Gathered feedback showed a positive attitude toward the proposed solution.

中文翻译:

一款名为 Reha@Stroke 的移动严肃游戏的分析、设计和原型实现,以支持中风患者的康复

中风正在影响世界各地的不同年龄组,并带来巨大的后果。大多数中风幸存者患有运动障碍,康复有助于恢复失去的能力。康复是一个长期的过程,重点是重复练习,单调且耗时。结果,患者失去了兴趣和动力。严肃的游戏提供了结合娱乐和激励方面进行康复锻炼的可能性。各种使用附加硬件的严肃游戏可用于支持中风患者。在本文中,作者提出了一种新的创新严肃游戏,它仅依赖于智能手机的集成传感器。开发基于以用户为中心的设计方法,分为两个阶段。在第一阶段,与治疗师和 13 名中风患者合作确定了要求。开发的严肃游戏包括不同难度的运动、手势和触摸练习。来自治疗师和医生的其他反馈和要求包含在第 2 阶段,从而产生了具有附加级别的高级解决方案。收集到的反馈表明对提议的解决方案持积极态度。
更新日期:2020-12-01
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