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Lost in projection – Implicit features experience of 3D architectural forms and their projections
Acta Psychologica ( IF 2.1 ) Pub Date : 2020-12-21 , DOI: 10.1016/j.actpsy.2020.103239
Oliver Tošković , Vladimir Kovač , Danira Sovilj

The aim of our study was to investigate whether the experience of objects' implicit features would change if we observe it as a real 3D object or as a photograph or a drawing. In our experiment 46 participants estimated their impression of 10 objects shown in four different presentations. As stimuli, we used 3D objects, their virtual reality models, photographs and drawings from four different viewing directions, created by architecture students. As a measure of implicit features experience we used 12 bipolar adjectives grouped into four factors (attractiveness, regularity, arousal, and calmness) and 3 adjectives forming aesthetic experience factor. Results show significant differences between types of object presentations on four factors of implicit features experience, but not on the aesthetic experience factor. Real 3D objects were experienced as more attractive and calm, while VR presentation showed reduced arousal than other presentation types. On regularity VR and real 3D objects were experienced as same and more regular then drawings and photographs.



中文翻译:

迷失投影–隐式具有3D建筑形式及其投影的经验

我们研究的目的是调查如果将对象视为真实的3D对象,照片或绘图,则对象的隐式特征的体验是否会改变。在我们的实验中,有46位参与者估计了他们对四个不同演示文稿中显示的10个对象的印象。作为刺激,我们使用了3D对象,其虚拟现实模型,来自建筑专业学生的四个不同观察方向的照片和绘图。作为对隐式特征体验的一种度量,我们使用了12个双极形容词,这些形容词分为四个因素(吸引力,规律性,唤醒和平静)和三个形成审美体验因素的形容词。结果显示,对象表示类型之间的显着差异在于隐式特征体验的四个因素,而在审美体验因素上却没有。体验真实的3D对象更具吸引力和镇静效果,而VR演示比其他演示类型具有更少的唤醒感。在规律性上,VR和真实3D对象的体验与绘画和照片相同,并且更加规律。

更新日期:2020-12-22
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