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Instrumental aspects of play at work in information technology organisations
European Journal of Information Systems ( IF 9.5 ) Pub Date : 2020-12-21
Hameed Chughtai

ABSTRACT

Conventional wisdom suggests that play is the antithesis of work. But in the information technology (IT) industry, companies such as Google, Facebook and Microsoft have positively integrated play into the workplace. In an era when the digital is ubiquitous and where play with IT has become commonplace, exploring the nature of play at work could shed light on the broader question of how humans exist in the world. This is an essential question for contemporary Information Systems scholarship. Drawing on the critical hermeneutics of Hans-Georg Gadamer, I offer a narrative account of the instrumental aspects of play at work. I conducted an ethnographic study of the everyday practices of young IT professionals, revealing that workplace play has multiple instrumental aspects which are related to the temporality, spatiality, materiality and sociality of IT work practices.



中文翻译:

信息技术组织工作中发挥作用的工具方面

摘要

传统观点认为,游戏是工作的对立面。但是在信息技术(IT)行业中,诸如Google,Facebook和Microsoft之类的公司已经积极地将工作整合到工作场所中。在一个数字无处不在且使用IT的游戏已变得司空见惯的时代中,探索工作中游戏的本质可以揭示人类在世界上如何生存的更广泛问题。这是当代信息系统奖学金的一个基本问题。我以汉斯-乔治·加达默尔的批判诠释学为基础,对工作中的乐器性方面进行叙述。我对年轻的IT专业人员的日常习惯进行了人种学研究,发现工作场所的娱乐活动具有多种工具性方面,这些方面与时间性,空间性,

更新日期:2020-12-21
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