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Do Speaker's emotions influence their language production? Studying the influence of disgust and amusement on alignment in interactive reference
Language Sciences ( IF 1.3 ) Pub Date : 2019-12-02 , DOI: 10.1016/j.langsci.2019.101255
Charlotte Out , Martijn Goudbeek , Emiel Krahmer

The influence of emotion on the early stages of spoken language production such as content selection has received little scholarly attention. During content selection in dialogue, speakers often take the utterances of their dialogue partners into account. For example, while speakers generally prefer to use color in their descriptions, they start to use dispreferred attributes such as orientation and size more when they are primed by a prerecorded partner using these dispreferred attributes (Goudbeek and Krahmer, 2012). The current study assessed the role of amusement and disgust in this process of conceptual alignment, while simultaneously replicating this earlier finding in a more realistic setting. Three types of alignment were analyzed: alignment of dispreferred properties (with or without additional properties), alignment of overspecified descriptions (both used by G&K), and alignment of dispreferred properties only. The results generalize the findings by Goudbeek and Krahmer (2012) to a more naturalistic dialogue setting: partners indeed align with each other's attributes in the choice of their referring expressions. The effects of emotion were generally limited, but disgusted speakers do tend to align more to the dispreferred attributes (e.g., size) used by their conversation partner than amused speakers. Our findings highlight the robustness of alignment in referring expressions produced in interactive settings, and suggest that emotional state can have an impact on this process.



中文翻译:

说话者的情绪会影响他们的语言产生吗?在互动参考中研究厌恶和娱乐对对齐的影响

情绪对口语产生早期阶段(如内容选择)的影响在学术上很少受到关注。在对话中选择内容时,演讲者通常会考虑其对话伙伴的讲话。例如,虽然演讲者通常更喜欢在描述中使用颜色,但当由预先录制的合作伙伴使用这些不喜欢的属性进行填充时,他们​​开始更多地使用不喜欢的属性,例如方向和大小(Goudbeek和Krahmer,2012)。当前的研究评估了娱乐性和厌恶性在概念一致性过程中的作用,同时在更现实的环境中复制了早期发现。分析了三种类型的对齐方式:不希望的属性(具有或不具有其他属性)的对齐方式;对齐过度指定的描述(G&K均使用),仅对齐不受欢迎的属性。结果将Goudbeek和Krahmer(2012)的发现概括为一个更为自然主义的对话环境:伴侣在选择其指称表达方式时的确符合彼此的属性。情感的影响通常是有限的,但厌恶的说话者的确比他们有趣的说话者更倾向于与他们的对话伙伴所使用的不喜欢的属性(例如大小)保持一致。我们的研究结果突出了在互动环境中引用表情时对齐的鲁棒性,并表明情绪状态可能对该过程产生影响。结果将Goudbeek和Krahmer(2012)的发现概括为一个更为自然主义的对话环境:伴侣在选择其指称表达方式时的确符合彼此的属性。情感的影响通常是有限的,但厌恶的说话者的确比他们有趣的说话者更倾向于与他们的对话伙伴所使用的不喜欢的属性(例如大小)保持一致。我们的研究结果突出了在互动环境中引用表情时对齐的鲁棒性,并表明情绪状态可能对该过程产生影响。结果将Goudbeek和Krahmer(2012)的发现概括为一个更为自然主义的对话环境:伴侣在选择其指称表达方式时的确符合彼此的属性。情感的影响通常是有限的,但厌恶的说话者的确比他们有趣的说话者更倾向于与他们的对话伙伴所使用的不喜欢的属性(例如大小)保持一致。我们的研究结果突出了在互动环境中引用表情时对齐的鲁棒性,并表明情绪状态可能对该过程产生影响。大小),而不是有趣的说话者。我们的研究结果突出了在互动环境中引用表情时对齐的鲁棒性,并表明情绪状态可能对该过程产生影响。大小),而不是有趣的说话者。我们的研究结果突出了在互动环境中引用表情时对齐的鲁棒性,并表明情绪状态可能对该过程产生影响。

更新日期:2019-12-02
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