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Learning about Europe through educational gaming
Journal of Geography in Higher Education ( IF 1.8 ) Pub Date : 2020-08-09 , DOI: 10.1080/03098265.2020.1803816
Duncan Sim 1 , Elizabeth Boyle 1 , Murray Stewart Leith 1 , Alan Williams 1 , Athanassios Jimoyiannis 2 , Panagiotis Tsiotakis 2
Affiliation  

ABSTRACT This paper explores the contribution to geography teaching which can be made by serious games. We describe the ways in which gaming has progressed from “dissected maps” and jigsaws through board games, to the range of online games which are available today. We describe the development, in conjunction with European partner institutions, of a new game, entitled RU EU?, intended to raise student awareness of European issues, notably the question of European identity; this seems to be both important and topical at the time of Brexit. We describe the development and the nature of the game and its launch, and the feedback which we have received from students who have played it, and suggest that, while it is not necessarily a substitute for traditional lecture-style teaching, games such as this can provide an additional tool in the geography lecturer’s armoury.

中文翻译:

通过教育游戏了解欧洲

摘要 本文探讨了严肃游戏对地理教学的贡献。我们描述了游戏从“解剖地图”和拼图通过棋盘游戏发展到今天可用的一系列在线游戏的方式。我们与欧洲合作机构一起描述了一个名为 RU EU? 的新游戏的开发,旨在提高学生对欧洲问题的认识,尤其是欧洲身份问题;在英国退欧时,这似乎既重要又热门。我们描述了游戏的发展和性质以及它的发布,以及我们从玩过它的学生那里收到的反馈,并建议虽然它不一定能替代传统的讲座式教学,
更新日期:2020-08-09
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