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A Study of Digital Learning for Older Adults
Journal of Adult Development ( IF 1.8 ) Pub Date : 2018-07-18 , DOI: 10.1007/s10804-018-9314-0
Cheng-Ta Lin , Shuang-Shii Chuang

This study proposes interactive digital learning to help elderly individuals acquire knowledge of orchids and polish interpersonal skills. The goal is to investigate the relationship of perceived ease of use, enjoyment, self-efficacy, and social interaction with attitude by adopting the modified Technology Acceptance Model. Purposive sampling is adopted in this study. Two hundred and fifty questionnaires were sent to elderly people in Tainan, for which the response rate was sixty-four percent. First, the research framework proved that perceived ease of use and enjoyment positively influence self-efficacy. Further, we verified that self-efficacy positively influences social interaction and that both self-efficacy and social interaction positively influence attitude. This study makes two contributions to the extant literature on this topic. First, custom-made, educational digital games make older people happier and help them polish their interpersonal skills. Second, the results infer that digital learning is worth development in learning centers for senior citizens.

中文翻译:

老年人数字学习研究

这项研究提出了交互式数字学习,以帮助老年人获得兰花知识并提高人际交往能力。目的是通过采用改进的技术接受模型来研究感知的易用性,娱乐性,自我效能感以及社交与态度之间的关系。本研究采用目的抽样。向台南地区的老年人发送了250份问卷,答复率为64%。首先,研究框架证明,易用性和娱乐性对自我效能有积极影响。此外,我们证实自我效能感会积极影响社会互动,自我效能感和社会互动都会积极影响态度。这项研究为有关该主题的现有文献做出了两个贡献。第一,定制的教育性数字游戏使老年人更加快乐,并帮助他们提高人际交往能力。其次,结果表明,数字学习值得在老年人学习中心发展。
更新日期:2018-07-18
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