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Using Reflexive Photography to Investigate Design Affordances for Creativity in Digital Entertainment Games
International Journal of Human-Computer Interaction ( IF 3.4 ) Pub Date : 2020-12-10 , DOI: 10.1080/10447318.2020.1848162
Johanna Hall 1 , Ursula Stickler 2 , Christothea Herodotou 1 , Ioanna Iacovides 3
Affiliation  

ABSTRACT

This article aims to provide an account of the use of reflexive photography in capturing player creativity in practice and present a guide to how game design can support player creativity. While previous literature has examined some aspects of player creativity in digital games, there remains a dearth of work, which examines how design elements of games contribute to creative behavior. Using a reflexive photography method with photo-elicitation interviews, this study identifies eight design affordances for player creativity in digital games and outlines the effectiveness of the reflexive photography method within the context of digital games. The identified design affordances related to the degree of flexibility of the game structure (e.g., open versus linear), narrative exploration, extent and diversity of game variables, opportunities for content creation, environmental interaction and exploration, avatar customization, progression, and replayability. Implications for the design of games that support creativity are discussed.



中文翻译:

使用反光摄影来研究设计娱乐能力,以改善数字娱乐游戏的创造力

摘要

本文旨在说明反射摄影在实践中捕获玩家创造力时的使用情况,并提供有关游戏设计如何支持玩家创造力的指南。尽管先前的文献已经研究了数字游戏中玩家创造力的某些方面,但仍然缺乏工作,该工作研究了游戏的设计元素如何促进创造行为。本研究使用自拍照摄影方法进行照片启发式采访,确定了八种数字游戏中玩家创造力的设计能力,并概述了自拍照摄影方法在数字游戏环境中的有效性。确定的设计能力与游戏结构的灵活性程度(例如开放与线性),叙述性探索,游戏变量的范围和多样性有关,内容创建,环境互动和探索,头像定制,进度和可重播性的机会。讨论了对支持创造力的游戏设计的影响。

更新日期:2020-12-10
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