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Curriculum analysis and design, implementation, and validation of a STEAM project through educational robotics in primary education
Computer Applications in Engineering Education ( IF 2.0 ) Pub Date : 2020-12-09 , DOI: 10.1002/cae.22373
Francisco Ruiz Vicente 1 , Alberto Zapatera Llinares 2 , Nicolas Montes Sánchez 3
Affiliation  

Technological changes pose the need to redefine educational models, incorporating programs, and methodologies, so that students acquire the scientific‐technological competencies required in today's society. The objective of the research is aimed at establishing a generic method to develop STEAM projects, which are consistent with current curricula and at experimentally testing its validity by developing a STEAM project for a Primary Education class. As an example, and without loss of generality, the method proposed in this article is used to develop STEAM projects from the curriculum in the 4th, 5th, and 6th year of Primary Education in Spain. As a result, 11 areas of opportunity were detected, understood as areas that meet the necessary conditions to become the main theme of a STEAM project, and from which the “Sustainability” area was selected to develop a STEAM project. The project consists of an educational robotics kit, including a board that simulates a city and a robot programmed to travel on the board and activate the different elements that will make it a sustainable city. This first experience was carried out in a classroom with 30 students of 5th year, who showed great interest in the project and achieved a very satisfactory performance.

中文翻译:

通过初等教育中的教育机器人技术对STEAM项目进行课程分析,设计,实施和验证

技术变革提出了重新定义教学模式,纳入计划和方法的需求,以便学生获得当今社会所需的科学技术能力。该研究的目的是建立一种开发与当前课程一致的STEAM项目的通用方法,并通过为小学教育班级开发一个STEAM项目来实验测试其有效性。例如,在不失一般性的前提下,本文提出的方法用于从西班牙初等教育第4、5和6年级的课程开发STEAM项目。结果,发现了11个机会领域,这些领域被理解为满足成为STEAM项目主题的必要条件的领域,从中选择“可持续性”领域来开发STEAM项目。该项目由一个教育机器人套件组成,包括一个模拟城市的电路板和一个编程为在电路板上行驶并激活各种元素的机器人,这些元素将使之成为可持续发展的城市。第一次体验是在一个有30名5年级学生的教室中进行的,他们对此项目表现出极大的兴趣并取得了非常令人满意的成绩。
更新日期:2021-01-28
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