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Market-Based Values鈥擫earning From the Game
IEEE Consumer Electronics Magazine ( IF 3.7 ) Pub Date : 2020-10-13 , DOI: 10.1109/mce.2020.3030583
David Alan Grier

Gaming is now very much a consumer activity with multiple business models and large revenue streams. If we view it as some kind of educational activity, we can rightly ask, "What does it teach us about consumer electronics?" Consumer Engineers are responding to the requirements of businesses and the requirements of Consumers. Certainly, they still need to show that their technology will be acceptable and popular in the consumer market, but they also need to show that their technology is of value to the teams and organizations that create games. They must show that their platform is able to be efficient, easy to host, is compatible with other software systems, provides the data necessary and all the other things that are of interest to game developers but have little direct value to game players.

中文翻译:


基于市场的价值——从游戏中获利



游戏现在在很大程度上已成为一种具有多种商业模式和大量收入来源的消费者活动。如果我们将其视为某种教育活动,我们可以正确地问:“它教会了我们有关消费电子产品的什么知识?”消费者工程师正在响应企业的要求和消费者的要求。当然,他们仍然需要证明他们的技术将在消费市场上被接受和流行,但他们也需要证明他们的技术对创建游戏的团队和组织有价值。他们必须证明他们的平台能够高效、易于托管、与其他软件系统兼容、提供必要的数据以及游戏开发者感兴趣但对游戏玩家几乎没有直接价值的所有其他内容。
更新日期:2020-10-13
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