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Educational Design Research for the Development of a Collectible Card Game for Cybersecurity Learning
Journal of Formative Design in Learning ( IF 1.0 ) Pub Date : 2019-03-20 , DOI: 10.1007/s41686-019-00027-0
Michael K. Thomas , Andria Shyjka , Skip Kumm , Rigel Gjomemo

The purpose of this paper is to explore the notion of formative design in the context of the design, development, implementation, and evaluation of a collectible card game (CCG) for teaching cybersecurity to middle school students. The approach involved a formative design approach, educational design research (EDR) that evolved from design-based research and design experiments commonly employed in fields such as the learning sciences, educational technology, and instructional design. The authors assert that the EDR process used to design an educational CCG is an effective approach for formative learning game design work.

中文翻译:

开发用于网络安全学习的纸牌游戏的教育设计研究

本文的目的是在可收集的纸牌游戏(CCG)的设计,开发,实施和评估的背景下,探索形成性设计的概念,以向中学生教授网络安全。该方法涉及一种形成性设计方法,教育设计研究(EDR),该研究是从基于设计的研究和设计实验演变而来的,该研究通常在学习科学,教育技术和教学设计等领域中使用。作者断言,用于设计教育性CCG的EDR流程是形成性学习游戏设计工作的有效方法。
更新日期:2019-03-20
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