当前位置: X-MOL 学术Bus. Inf. Syst. Eng. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Developing Serious Games with Integrated Debriefing
Business & Information Systems Engineering ( IF 7.4 ) Pub Date : 2019-01-21 , DOI: 10.1007/s12599-019-00579-2
Christian Karl Grund , Michael Schelkle

Serious games (SG) are recognized in several domains as a promising instructional approach. When it comes to the field of Information Systems, however, they are not yet broadly investigated. Especially in business intelligence and analytics, a literature review indicates the absence of SG for proper report design. Such games, however, seem beneficial since many business reports suffer from poor business information visualization (BIV). To address this issue, the scope of the study is twofold: first, the paper presents a SG that aims to foster learning about BIV. Second, it evaluates this SG in a laboratory experiment, comparing it to a more conventional instructional approach (i.e., presentation) and testing two different versions of the game: One version integrates debriefing into the game itself, whereas the other version uses classical post hoc debriefing. Results indicate that it is favorable to integrate debriefing into the game in terms of motivation and learning outcomes. In the vein of design science research, the authors thus intend to contribute a useful artifact as well as a novel design principle for this instructional approach: Integrating debriefing into SG.

中文翻译:

使用综合汇报开发严肃游戏

严肃游戏 (SG) 在多个领域被认为是一种很有前途的教学方法。然而,当谈到信息系统领域时,它们还没有得到广泛的研究。特别是在商业智能和分析方面,文献综述表明缺乏适当的报告设计 SG。然而,此类游戏似乎是有益的,因为许多业务报告都存在业务信息可视化 (BIV) 不佳的问题。为了解决这个问题,研究的范围是双重的:首先,本文提出了一个旨在促进学习 BIV 的 SG。其次,它在实验室实验中评估此 SG,将其与更传统的教学方法(即演示)进行比较并测试游戏的两个不同版本:一个版本将汇报集成到游戏本身中,而另一个版本使用经典的事后汇报。结果表明,就动机和学习成果而言,将汇报整合到游戏中是有利的。在设计科学研究的脉络中,作者因此打算为这种教学方法贡献一个有用的工件和一个新颖的设计原则:将汇报整合到 SG。
更新日期:2019-01-21
down
wechat
bug