当前位置: X-MOL 学术Comput. Sci. Rev. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Real-time 3D reconstruction techniques applied in dynamic scenes: A systematic literature review
Computer Science Review ( IF 12.9 ) Pub Date : 2020-12-05 , DOI: 10.1016/j.cosrev.2020.100338
Anupama K. Ingale , Divya Udayan J.

Background:

Recent developments in capturing devices like kinect, Intel real sense camera etc., has impelled research in 3D reconstruction especially in the dynamic scene and the performance in terms of both reconstruction quality and speed has increased and thus, have supported many application like teleportation, gaming, free view point video, CG films etc. This paper provides systematic literature review of 3D reconstruction techniques applied in dynamic scene. The objective of this systematic literature review is to provide the detail technical progress in 3D reconstruction techniques for dynamic scene and to find the research gap in this field.

Purpose:

This paper presents a systematic literature review of the current state of the art that focuses on 3D reconstruction of non-rigid object, articulated motion and human performance in real-time. We further discuss the limitations of current methods and emphasize promising technologies for future development.

Methods:

Search was conducted on five databases to find 3D reconstruction techniques for dynamic scene. As reconstruction of dynamic scene can be further categorized as rigid object 3D reconstruction and non-rigid object reconstruction based on the object being reconstructed in the dynamic scene. Thus we have searched for both categories for review and we have concentrated on the dynamic scene generated where object is dynamic while camera is static.

Results:

281 papers were initially searched further than after abstract screening 100 were selected later after detail study 46 were selected for systematic literature review and are presented in the table.



中文翻译:

实时3D重建技术在动态场景中的应用:系统文献综述

背景:

捕获设备(如kinect,英特尔实感摄像头等)的最新发展推动了3D重建的研究,尤其是在动态场景中,并且在重建质量和速度方面的性能都得到了提高,因此支持了许多应用,例如传送,游戏,免费视点视频,CG电影等。本文提供了在动态场景中应用的3D重建技术的系统文献综述。本系统文献综述的目的是提供动态场景3D重建技术的详细技术进展,并找出该领域的研究空白。

目的:

本文对当前的技术现状进行了系统的文献综述,重点是对非刚性物体,关节运动和实时人体行为进行3D重建。我们进一步讨论了当前方法的局限性,并强调了有前途的技术对未来的发展。

方法:

对五个数据库进行了搜索,以找到用于动态场景的3D重建技术。由于动态场景的重建可基于动态场景中正在重建的对象而进一步分为刚性对象3D重建和非刚性对象重建。因此,我们搜索了两个类别以进行审查,并且我们专注于动态场景,其中对象是动态的,而相机是静态的。

结果:

首先选择了281篇论文,之后进行了抽象筛选,然后选择了100篇,随后在详细研究46篇中选择了进行系统的文献综述后出现在表格中。

更新日期:2020-12-05
down
wechat
bug