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Bringing Empty Rooms to Life for Casual Visitors Using an AR Adventure Game
ACM Journal on Computing and Cultural Heritage ( IF 2.4 ) Pub Date : 2020-12-04 , DOI: 10.1145/3418037
S. Fazio 1 , J. Turner 1
Affiliation  

This article reports on a heritage engagement project called Skullduggery at Old Government House. It offers an approach to augmented reality design based on adventure games as a solution to the problem of “empty rooms” encountered by casual visitors to cultural heritage sites such as historic buildings. Many cultural heritage sites depend on didactic panels and perhaps a few tangible items to communicate the history of a heritage location to casual visitors, however, providing a sense of the “spirit” of a site is harder to present to visitors who may only be passing through. The project is a response to this problem in Old Government House, Brisbane. It is inspired by a theatrical tour of the house and the potential of narrative games to re-create the tour's experiential aspects and engagement with a sense of history and place for casual visitors.

中文翻译:

使用 AR 冒险游戏为休闲游客带来空荡荡的房间

本文报道了旧政府大楼的一个名为 Skullduggery 的遗产参与项目。它提供了一种基于冒险游戏的增强现实设计方法,以解决休闲游客在历史建筑等文化遗产场所遇到的“空房间”问题。许多文化遗产地依靠教学面板和一些有形的物品来向普通游客传达遗产地的历史,然而,向可能只是路过的游客提供遗址的“精神”感觉更难通过。该项目是对布里斯班旧政府大楼的这一问题的回应。它的灵感来自对房子的戏剧之旅和叙事游戏重新创造之旅的潜力
更新日期:2020-12-04
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