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Augmented Reality Gaming as a Tool for Subjectivizing Visitor Experience at Cultural Heritage Locations—Case Lights On!
ACM Journal on Computing and Cultural Heritage ( IF 2.1 ) Pub Date : 2020-12-04 , DOI: 10.1145/3415142
Anttoni Lehto 1 , Nina Luostarinen 2 , Paula Kostia 2
Affiliation  

This article discusses an augmented reality game as a way of subjectivizing visitor experience at cultural heritage locations. The text describes the starting point, development aims, and some initial user data of the Lights On! game while contextualizing the game's development with relevant discussion concerning the use of ludic and narrative augmented reality elements in enhancing the experience of place at historical sites. The initial user data were collected via an in-app questionnaire and learning diaries. The results indicate that the game was well suited for children, whose imaginations were stirred by gaming on-location at the sites. It seems that with an appropriate implementation, an AR game can offer visitors an alternative way of experiencing cultural heritage attractions that creates significant added value to the user.

中文翻译:

增强现实游戏作为一种工具,将游客体验主观化在文化遗产地点——案例亮了!

本文讨论了将增强现实游戏作为一种将游客在文化遗产地点的体验主观化的方式。文字描述了 Lights On! 的起点、发展目标和一些初始用户数据!游戏,同时通过有关使用游戏和叙事增强现实元素来增强历史遗址地点体验的相关讨论,将游戏的发展置于背景之中。最初的用户数据是通过应用内问卷和学习日记收集的。结果表明,该游戏非常适合儿童,他们通过现场游戏激发了他们的想象力。似乎通过适当的实施,AR 游戏可以为游客提供一种体验文化遗产景点的替代方式,从而为用户创造显着的附加值。
更新日期:2020-12-04
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