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Optimising Environmental Educational Narrative Videogames
ACM Journal on Computing and Cultural Heritage ( IF 2.4 ) Pub Date : 2020-12-04 , DOI: 10.1145/3424952
Sofia Pescarin 1 , Bruno Fanini 1 , Daniele Ferdani 1 , Keith Mifsud 2 , Andrew Hamilton 2
Affiliation  

In May 2019, A Night in the Forum videogame was published in the Sony PlayStation store, for PS VR. It was the final result of the REVEAL EU project, whose goal was to identify strategies, features, and tools to develop educational titles in a more efficient, cost-effective, and valuable way, exploiting their educational, cognitive, and engaging potential for schools and cultural tourism. Environmental Narrative videogames was chosen as a genre suited for this purposes. This article presents how known issues in the production of videogames have been faced, the solutions identified, and results obtained.

中文翻译:

优化环境教育叙事电子游戏

2019 年 5 月,论坛之夜视频游戏在索尼 PlayStation 商店发布,用于 PS VR。这是 REVEAL EU 项目的最终成果,该项目的目标是确定策略、功能和工具,以更有效、更具成本效益和更有价值的方式开发教育标题,利用其教育、认知和参与学校的潜力和文化旅游。环境叙事视频游戏被选为适合此目的的类型。本文介绍了电子游戏制作过程中如何面对已知问题、确定的解决方案以及获得的结果。
更新日期:2020-12-04
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