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From Immersion’s Bleeding Edge to the Augmented Telegrapher
ACM Journal on Computing and Cultural Heritage ( IF 2.1 ) Pub Date : 2020-12-04 , DOI: 10.1145/3414832
Tanya Krzywinska 1 , Tim Phillips 1 , Alcwyn Parker 1 , Michael James Scott 1
Affiliation  

Immersive technologies can be used to broaden the possibilities of storytelling in heritage contexts to enrich the ways in which museum collections are interpreted and to facilitate more active engagement with history. To this end, as part of the United Kingdom’s Industrial Strategy, new models, methods, and workflows are being developed to help realise the value of such technologies across the country. However, prior art shows that immersive technologies present particular challenges with respect to usability, uptake, onboarding, sustainability, and authenticity. Towards addressing these challenges, a programme of action research has been established across a series of museums in Cornwall. Focusing upon the Augmented Telegrapher at Porthcurno Telegraph Museum, a co-designed social escape room experience that utilises the Microsoft HoloLens to simulate a telegraphy training exercise from World War 2, this article addresses what partnerships with smaller, rural establishments need to effectively realise the value of immersive technologies. Using the work of Erik Champion as a critical lens, the article shows how an iterative constructivist approach leveraging game design principles can underpin success. This is distilled into a set of recommended interaction blueprints and transdisciplinary working practices that will be of interest to curators, researchers, and serious game developers.

中文翻译:

从 Immersion 的前沿技术到增强型电报器

沉浸式技术可用于扩大在遗产背景下讲故事的可能性,以丰富解释博物馆藏品的方式,并促进更积极地参与历史。为此,作为英国工业战略的一部分,正在开发新的模型、方法和工作流程,以帮助在全国范围内实现此类技术的价值。然而,现有技术表明,沉浸式技术在可用性、吸收、入职、可持续性和真实性方面提出了特殊挑战。为应对这些挑战,康沃尔的一系列博物馆制定了一项行动研究计划。专注于 Porthcurno 电报博物馆的增强型电报员,一种共同设计的社交密室逃脱体验,利用 Microsoft HoloLens 模拟第二次世界大战的电报训练练习,本文阐述了与较小的农村机构建立伙伴关系以有效实现沉浸式技术的价值所需的内容。文章以 Erik Champion 的工作作为关键镜头,展示了利用游戏设计原则的迭代建构主义方法如何支持成功。这被提炼成一套推荐的交互蓝图和跨学科的工作实践,这些都是策展人、研究人员和严肃的游戏开发者感兴趣的。文章以 Erik Champion 的工作作为关键镜头,展示了利用游戏设计原则的迭代建构主义方法如何支持成功。这被提炼成一套推荐的交互蓝图和跨学科的工作实践,这些都是策展人、研究人员和严肃的游戏开发者感兴趣的。文章以 Erik Champion 的工作作为关键镜头,展示了利用游戏设计原则的迭代建构主义方法如何支持成功。这被提炼成一套推荐的交互蓝图和跨学科的工作实践,这些都是策展人、研究人员和严肃的游戏开发者感兴趣的。
更新日期:2020-12-04
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