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The Balance of Attention
ACM Journal on Computing and Cultural Heritage ( IF 2.1 ) Pub Date : 2020-12-04 , DOI: 10.1145/3404195
David E. Millard 1 , Heather Packer 1 , Yvonne Howard 1 , Charlie Hargood 2
Affiliation  

There is a long history of research exploring how augmented and mixed reality systems can be used to support visitors to cultural heritage locations, but the technological or application specific focus of much of this research means that our understanding of how these experiences work is more of a collection of insights, rather than a coherent theory about how the elements of the experience come together. There is a danger that without developing this knowledge further, our systems will be technologically complex, but experientially simplistic. In this article, we explore how one form of mixed reality experience, digital locative storytelling, can impact the experience of place, and in turn how place impacts the experience of story. We have analyzed 33 interviews, and 25 participant observations from 12 story deployments at 2 different sites. Our findings confirm that locative storytelling experiences not only impart information to readers, but also help them to rediscover familiar places and see hidden relationships—especially through time. But our findings also show how the success of the experience is reliant on the balance of attention between the virtual and real (the story and the place), and that issues with navigation, social interactions, and technology are problematic because they can disrupt this balance. Digital locative experiences therefore need to be designed carefully in order to create a balance of attention (e.g., by aligning the elements of the story with the topology and character of place). We call this a state of Loco-Narrative Harmony, in which place and story are working together and reader attention is balanced, creating an effect that is greater than the sum of its parts.

中文翻译:

注意力的平衡

探索如何使用增强现实和混合现实系统来支持文化遗产地点的游客的研究历史悠久,但这项研究的大部分技术或特定应用重点意味着我们对这些体验如何运作的理解更多的是洞察力的集合,而不是关于体验元素如何结合在一起的连贯理论。如果不进一步发展这些知识,我们的系统可能在技术上很复杂,但在体验上却很简单。在本文中,我们探讨了一种混合现实体验形式,即数字定位故事讲述如何影响场所体验,以及场所又如何影响故事体验。我们分析了来自 2 个不同地点的 12 个故事部署的 33 次访谈和 25 次参与者观察。我们的研究结果证实,定位故事体验不仅可以向读者传递信息,还可以帮助他们重新发现熟悉的地方并看到隐藏的关系——尤其是随着时间的推移。但我们的研究结果也表明,体验的成功如何依赖于虚拟和现实(故事和地点)之间的注意力平衡,而导航、社交互动和技术方面的问题是有问题的,因为它们会破坏这种平衡. 因此,需要仔细设计数字定位体验,以实现注意力的平衡(例如,通过将故事的元素与地点的拓扑结构和特征对齐)。我们称之为地方叙事和谐的状态,在这种状态下,地方和故事共同作用,读者的注意力是平衡的,
更新日期:2020-12-04
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