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Monte Carlo Tree Search for a single target search game on a 2-D lattice
arXiv - CS - Machine Learning Pub Date : 2020-11-29 , DOI: arxiv-2011.14246
Elana Kozak, Scott Hottovy

Monte Carlo Tree Search (MCTS) is a branch of stochastic modeling that utilizes decision trees for optimization, mostly applied to artificial intelligence (AI) game players. This project imagines a game in which an AI player searches for a stationary target within a 2-D lattice. We analyze its behavior with different target distributions and compare its efficiency to the Levy Flight Search, a model for animal foraging behavior. In addition to simulated data analysis we prove two theorems about the convergence of MCTS when computation constraints neglected.

中文翻译:

蒙特卡罗树搜索在二维格子上搜索单个目标搜索游戏

蒙特卡洛树搜索(MCTS)是随机建模的一个分支,它利用决策树进行优化,主要应用于人工智能(AI)游戏玩家。该项目设想一个游戏,其中AI玩家在2-D格子内搜索固定目标。我们分析了不同目标分布下的行为,并将其效率与Levy Flight Search(一种动物觅食行为模型)进行了比较。除了模拟数据分析外,我们还证明了在忽略计算约束时有关MCTS收敛的两个定理。
更新日期:2020-12-01
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