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Decision-making bioinspired model for target definition and “satisfactor” selection for physiological needs
Cognitive Systems Research ( IF 3.9 ) Pub Date : 2021-03-01 , DOI: 10.1016/j.cogsys.2020.10.020
Raymundo Ramirez-Pedraza , Felix Ramos

Abstract Every person, from an early age, has to make decisions to resolve situations that arise in life. In general, different people make different decisions in the same situation, since decision-making takes into account different factors such as age, emotional state, experience, among others. We can make decisions about situations that we classify as: more important than others, routine, unexpected, or trivial. However, making the correct decision(s) in a timely manner for these situations is one of the most complex and delicate challenges that human beings face. This is due to the arduous mental process required to be carried out. Providing such behavior to a virtual entity is possible through the use of Cognitive Architectures (CAs). CAs are an approach for modeling human intelligence and behavior. This paper presents an functional bioinspired computational decision-making model to satisfy the physiological needs of hunger and thirst. Our proposal considers as black boxes other cognitive functions that are part of a general CA (named Cuayollotl or brain in Nahuatl). In the proposed case study, it is proved that the decision-making process plays an essential role in determining the objective and selecting the object that satisfies the established need.

中文翻译:

用于目标定义和生理需求“满意”选择的决策仿生模型

摘要 每个人从很小的时候就必须做出决定来解决生活中出现的情况。一般来说,不同的人在相同的情况下会做出不同的决定,因为决策会考虑不同的因素,例如年龄、情绪状态、经验等。我们可以对我们归类的情况做出决定:比其他情况更重要、常规、意外或琐碎。然而,针对这些情况及时做出正确的决定是人类面临的最复杂和微妙的挑战之一。这是由于需要进行艰苦的心理过程。通过使用认知架构 (CA),可以向虚拟实体提供此类行为。CA 是一种模拟人类智能和行为的方法。本文提出了一种功能性仿生计算决策模型,以满足饥饿和口渴的生理需求。我们的提议将作为一般 CA(在 Nahuatl 中命名为 Cuayollotl 或大脑)一部分的其他认知功能视为黑匣子。在建议的案例研究中,证明决策过程在确定目标和选择满足既定需求的对象方面起着至关重要的作用。
更新日期:2021-03-01
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