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An Interactive Foreign Language Trainer Using Assessment and Feedback Modalities
arXiv - CS - Computers and Society Pub Date : 2020-11-23 , DOI: arxiv-2011.11525
Rosalyn P. Reyes, Evelyn C. Samson, Julius G. Garcia

English has long been set as the universal language. Basically most, if not all countries in the world know how to speak English or at least try to use it in their everyday communications for the purpose of globalizing. This study is designed to help the students learn from one or all of the four most commonly used foreign languages in the field of Information Technology namely Korean, Mandarin Chinese, Japanese, and Spanish. Composed of a set of words, phrases, and sentences, the program is intended to quickly teach the students in the form of basic, intermediate, and advanced levels. This study has used the Agile model in system development. Functionality, reliability, usability, efficiency, and portability were also considered in determining the level of the acceptability of the system in terms of ISO 25010:2011. This interactive foreign language trainer is built to associate fun with learning, to remedy the lack of perseverance by some in learning a new language, and to make learning the users' favorite playtime activity. The study allows the user to interact with the program which provides support for their learning. Moreover, this study reveals that integrating feedback modalities in the training and assessment modules of the software strengthens and enhances the memory in learning the language.

中文翻译:

使用评估和反馈方式的交互式外语培训师

长期以来,英语一直是通用语言。基本上,即使不是世界上所有国家,大多数国家也知道如何说英语,或者至少尝试在日常交流中使用英语,以实现全球化。本研究旨在帮助学生学习信息技术领域中最常用的四种外语中的一种或全部,即韩文,中文,日文和西班牙文。该程序由一组单词,短语和句子组成,旨在以基础,中级和高级水平的形式快速教授学生。这项研究在系统开发中使用了敏捷模型。在根据ISO 25010:2011确定系统的可接受性级别时,还考虑了功能,可靠性,可用性,效率和可移植性。这款交互式外语培训师的创建目的是将乐趣与学习相关联,以弥补某些人在学习新语言时缺乏毅力,并使他们学习用户最喜欢的娱乐时间活动。该研究允许用户与该程序进行交互,从而为他们的学习提供支持。此外,这项研究表明,将反馈方式集成到软件的培训和评估模块中可以增强和增强学习语言的记忆。
更新日期:2020-11-25
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