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Describing, organizing, and maintaining video game development artifacts
Journal of the Association for Information Science and Technology ( IF 2.8 ) Pub Date : 2020-11-20 , DOI: 10.1002/asi.24432
Claire McDonald 1 , Marc Schmalz 1 , Allee Monheim 2 , Stephen Keating 1 , Kelsey Lewin 3 , Frank Cifaldi 3 , Jin Ha Lee 1
Affiliation  

Game development artifacts resulting from the creation process of video games, such as design documents, style guides, test builds, and marketing materials, provide rich contextual information about how and why the game was created. Better organizing and preserving these materials will not only enrich our understanding of the history of these media but also educate and inspire the next generation of video game creators. This research aims to improve our theoretical understanding of how to organize and represent game development artifacts by examining the various types of artifacts created and their attendant issues and challenges. We adopted a multimethod approach employing an examination of existing collections and 29 interviews with creators, information professionals, and game researchers. From these data, we analyze the current practices, expressed values, and perceived challenges of these stakeholders, produce a taxonomy of game development artifacts, and provide best practices recommendations for describing them.

中文翻译:

描述,组织和维护视频游戏开发工件

视频游戏创建过程中产生的游戏开发工件(例如设计文档,样式指南,测试版本和营销材料)提供了有关如何以及为什么创建游戏的丰富上下文信息。更好地组织和保存这些材料,不仅将丰富我们对这些媒体历史的理解,而且将教育和启发下一代视频游戏创作者。这项研究旨在通过检查创建的各种工件及其伴随的问题和挑战,提高我们对如何组织和表示游戏开发工件的理论理解。我们采用了多种方法,对现有收藏进行了审查,并对创作者,信息专业人员和游戏研究人员进行了29次访谈。根据这些数据,我们分析了当前的做法,
更新日期:2020-11-20
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