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Serious games for people with mental disorders: State of the art of practices to maintain engagement and accessibility
Entertainment Computing ( IF 2.8 ) Pub Date : 2020-11-21 , DOI: 10.1016/j.entcom.2020.100396
Yannick Francillette , Eric Boucher , Bruno Bouchard , Kévin Bouchard , Sébastien Gaboury

Serious games are used in different sectors such as education, health, work, etc. Among the potential users of serious games are persons suffering from mental illness. Mental disorders affect a person’s memory, thinking, perceptions or behaviour. This type of disability makes it more difficult to create games for people suffering from it. Indeed, the constraints associated with this type of disability will add barriers to games and make the task more difficult and potentially more frustrating for the gambler. In this review paper, we propose a study of serious games from 2014 to 2020 designed for people with mental illness, in particular schizophrenia, dementia, ASD, Alzheimer’s, MCI, ADHD and PTSD. First, we propose a review of the literature on the objectives and diseases targeted by the games in the scientific literature. Secondly, we study the different approaches used to make these games accessible to the targeted players. It can be noted that the general strategy consists in reducing the number of stimuli present simultaneously to avoid disorienting the player. Reducing the number of stimuli can be intrinsic to the game (by proposing a very simple game), configurable (via a menu of options) or dynamic (system that adjusts itself automatically).



中文翻译:

针对精神障碍患者的严肃游戏:保持参与度和可及性的最新实践水平

严重游戏用于教育,卫生,工作等不同领域。严重游戏的潜在用户包括患有精神疾病的人。精神障碍会影响一个人的记忆,思维,感知或行为。这种类型的残障使为遭受其苦难的人们制作游戏变得更加困难。确实,与这种类型的残疾相关的限制将增加游戏的障碍,并使任务更加困难,并且可能使赌徒更加沮丧。在这篇综述文件中,我们提出了一项针对2014年至2020年针对精神疾病患者的严重游戏的研究,尤其是精神分裂症,痴呆,ASD,阿尔茨海默氏病,MCI,ADHD和PTSD。首先,我们提出对科学文献中游戏所针对的目标和疾病的文献综述。其次,我们研究了使目标玩家可以使用这些游戏的不同方法。可以注意到,一般策略在于减少同时存在的刺激的数量以避免使玩家迷失方向。减少刺激的数量可能是游戏固有的(通过提出一个非常简单的游戏),可配置的(通过选项菜单)或动态的(可自动调整自身的系统)。

更新日期:2020-12-08
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