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A bioinspired model of short-term satiety of hunger influenced by food properties in virtual creatures
Cognitive Systems Research ( IF 2.1 ) Pub Date : 2021-03-01 , DOI: 10.1016/j.cogsys.2020.10.008
Diana G. Gómez-Martínez , Marco Ramos , Juan Luis del Valle-Padilla , Jonathan-Hernando Rosales , Francisco Robles , Félix Ramos

Abstract The behavior of the human is continually changed as a consequence of various drives which human is predisposed also of your survival instinct. Among the basic drives of the human, there are the physiological needs and is precisely the hunger that motivates the food intake to get the energy that the body requires via food. The regulation of hunger allows to stop the food intake by means of the homeostatic and hedonic control which are influenced by the food properties. The process that consists of ending the food intake is known as short-term satiety and is important because it limits the amount of food intake; Otherwise, an over-consumed affect the organism functioning negatively. In this paper, we propose a conceptual model for the generation of short-term satiety behaviors based on neuroscientific evidence for virtual creatures. The conceptual model proposed is implemented in a distributed system-a virtual creature endowed with this implementation is placed in a virtual environment to analyze its behavior. The analysis shows how the virtual creature modifies its hunger level (behavior) based on food’s properties. The results show the execution of the process when the creature interacts with the environment.

中文翻译:

受虚拟生物食物特性影响的短期饥饿感仿生模型

摘要 人类的行为因各种驱动而不断变化,人类也倾向于生存本能。在人类的基本驱动力中,有生理需要,正是饥饿感促使人们摄入食物,以通过食物获得身体所需的能量。饥饿的调节允许通过受食物特性影响的稳态和快感控制来停止食物摄入。结束食物摄入的过程称为短期饱腹感,很重要,因为它限制了食物摄入量;否则,过度消耗会影响机体的功能。在本文中,我们基于虚拟生物的神经科学证据提出了一个用于产生短期饱腹感行为的概念模型。提出的概念模型是在分布式系统中实现的——具有这种实现的虚拟生物被放置在虚拟环境中以分析其行为。分析显示了虚拟生物如何根据食物的特性修改其饥饿程度(行为)。结果显示了生物与环境交互时过程的执行情况。
更新日期:2021-03-01
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