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Cogmic Space for Narrative-Based World Representation
Cognitive Systems Research ( IF 3.9 ) Pub Date : 2021-01-01 , DOI: 10.1016/j.cogsys.2020.10.005
Taisuke Akimoto

Abstract Representing a world or a physical/social environment in an agent’s cognitive system is essential for creating human-like artificial intelligence. This study takes a story-centered approach to this issue. In this context, a story refers to an internal representation involving a narrative structure, which is assumed to be a common form of organizing past, present, future, and fictional events and situations. In the artificial intelligence field, a story or narrative is traditionally treated as a symbolic representation. However, a symbolic story representation is limited in its representational power to construct a rich world. For example, a symbolic story representation is unfit to handle the sensory/bodily dimension of a world. In search of a computational theory for narrative-based world representation, this study proposes the conceptual framework of a Cogmic Space for a comic strip-like representation of a world. In the proposed framework, a story is positioned as a mid-level representation, in which the conceptual and sensory/bodily dimensions of a world are unified. The events and their background situations that constitute a story are unified into a sequence of panels. Based on this structure, a representation (i.e., a story) and the represented environment are connected via an isomorphism of their temporal, spatial, and relational structures. Furthermore, the framework of a Cogmic Space is associated with the generative aspect of representations, which is conceptualized in terms of unconscious- and conscious-level processes/representations. Finally, a proof-of-concept implementation is presented to provide a concrete account of the proposed framework.

中文翻译:

基于叙事的世界表征的认知空间

摘要 在代理的认知系统中表示一个世界或一个物理/社会环境对于创建类人人工智能至关重要。本研究对这个问题采取了以故事为中心的方法。在这种情况下,故事是指涉及叙事结构的内部表示,它被假定为组织过去、现在、未来和虚构事件和情况的常见形式。在人工智能领域,故事或叙事传统上被视为一种象征性表示。然而,象征性的故事表现在其构建丰富世界的表现力方面是有限的。例如,象征性的故事表示不适合处理世界的感官/身体维度。为了寻找基于叙事的世界表征的计算理论,这项研究提出了一个 Cogmic Space 的概念框架,用于像漫画一样的世界表现形式。在提议的框架中,故事被定位为中层表示,其中世界的概念和感官/身体维度是统一的。构成故事的事件及其背景情况被统一到一系列面板中。基于这种结构,一个表示(即一个故事)和被表示的环境通过它们的时间、空间和关系结构的同构连接起来。此外,认知空间的框架与表征的生成方面相关联,其概念化为无意识和意识层面的过程/表征。最后,
更新日期:2021-01-01
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