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Sound Synthesis, Propagation, and Rendering: A Survey
arXiv - CS - Graphics Pub Date : 2020-11-11 , DOI: arxiv-2011.05538
Shiguang Liu, Dinesh Manocha

Sound, as a crucial sensory channel, plays a vital role in improving the reality and immersiveness of a virtual environment, following only vision in importance. Sound can provide important clues such as sound directionality and spatial size. This paper gives a broad overview of research works on sound simulation in virtual reality, games, multimedia, computer-aided design. We first survey various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. Then, we summarize popular sound propagation techniques, namely wave-based methods, geometric-based methods, and hybrid methods. Next, the sound rendering methods are reviewed. We further demonstrate the latest deep learning based sound simulation approaches. Finally, we point to some future directions of this field. To the best of our knowledge, this is the first attempt to provide a comprehensive summary of sound research in the field of computer graphics.

中文翻译:

声音合成、传播和渲染:调查

声音作为重要的感官通道,在改善虚拟环境的真实感和沉浸感方面发挥着至关重要的作用,其重要性仅在于视觉。声音可以提供重要的线索,例如声音的方向性和空间大小。本文对虚拟现实、游戏、多媒体、计算机辅助设计中声音模拟的研究工作进行了广泛的概述。我们首先考察了各种声音合成方法,包括谐波合成、纹理合成、频谱分析和基于物理的合成。然后,我们总结了流行的声音传播技术,即基于波的方法、基于几何的方法和混合方法。接下来,回顾一下声音渲染方法。我们进一步展示了最新的基于深度学习的声音模拟方法。最后,我们指出该领域的一些未来发展方向。
更新日期:2020-11-16
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