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Interactive digital storytelling: bringing cultural heritage in a classroom
arXiv - CS - Graphics Pub Date : 2020-10-14 , DOI: arxiv-2011.03675
Selma Rizvic, Dusanka Boskovic, Vensada Okanovic, Sanda Sljivo, Merima Zukic

Interactive digital storytelling becomes a popular choice for information presentation in many fields. Its application spans from media industry and business information visualization, through digital cultural heritage, serious games, education, to contemporary theater and visual arts. The benefits of this form of multimedia presentation in education are generally recognized, and several studies exploring and supporting the opinion are conducted. In addition to discussing the benefits, we wanted to address the challenges in introducing interactive digital storytelling and serious games in the classroom. The challenge of inherent ambiguity of edutainment, due to opposing features of education and entertainment is augmented with different viewpoints of multidisciplinary team members. We specifically address the opposing views on artistic liberty, at one side, and technical constraints and historic facts, on the other side. In this paper we present the first findings related to these questions and to initiate furthering discussions in this area.

中文翻译:

交互式数字故事讲述:将文化遗产带入课堂

交互式数字叙事成为许多领域信息呈现的流行选择。其应用范围从媒体行业和商业信息可视化,到数字文化遗产、严肃游戏、教育,再到当代戏剧和视觉艺术。这种形式的多媒体演示在教育中的好处得到普遍认可,并进行了一些探索和支持该观点的研究。除了讨论好处之外,我们还想解决在课堂中引入交互式数字故事和严肃游戏的挑战。由于教育和娱乐的对立特征,教育娱乐固有的模糊性的挑战随着多学科团队成员的不同观点而增加。我们专门针对艺术自由的对立观点,一方面,另一方面是技术限制和历史事实。在本文中,我们提出了与这些问题相关的第一个发现,并开始在该领域进行进一步的讨论。
更新日期:2020-11-10
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