当前位置: X-MOL 学术Appl. Neuropsychol. Child › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Inhibitory control stimulation in elementary school children through digital games: A systematic mapping study
Applied Neuropsychology: Child ( IF 1.4 ) Pub Date : 2020-11-09 , DOI: 10.1080/21622965.2020.1843040
Bernardo Benites Cerqueira 1 , Débora Nice Ferrari Barbosa 1 , João Batista Mossmann 2 , Caroline de Oliveira Cardoso 3 , Jorge Luis Victória Barbosa 4
Affiliation  

Abstract

The inhibitory control is a component of the executive functions that allows the individual to inhibit inadequate behaviors, resist distractions and select a relevant stimulus when executing activities. In the neuropsychology field, evidences of stimulation and improvement of the inhibitory control through school interventions is sought by using computerized software, such as digital games. These research studies constitute an important investigation area within the executive functions in ecological approaches. This paper presents a systematic mapping study on inhibitory control stimulation in elementary school children with the use of digital games. The investigation encompassed an automated database search with further backward snowballing procedure with the final selection for additional publications as research strategy. The automated search considered six databases: SCOPUS, PubMed, IEEE Explore Digital Library, ACM Library, Springer Link, and Scielo. The initial database search found 641 works published between 2014 and 2019. After the exclusion and inclusion criteria were considered, three publications related to digital games or mobile applications were found and selected for analysis, which focused on inhibitory control or correlated processes stimulation in school-based interventions with elementary school children. Results indicated that investigations within the field are incipient, pointing to an emerging research area.



中文翻译:

通过数字游戏对小学生进行抑制性控制刺激:系统映射研究

摘要

抑制控制是执行功能的一个组成部分,它允许个体在执行活动时抑制不适当的行为、抵抗分心并选择相关的刺激。在神经心理学领域,通过使用计算机软件(例如数字游戏)来寻找通过学校干预来刺激和改善抑制控制的证据。这些研究构成了生态方法执行功能中的一个重要研究领域。本文介绍了一项利用数字游戏对小学生进行抑制性控制刺激的系统映射研究。调查包括自动数据库搜索,进一步向后滚雪球程序,最终选择额外的出版物作为研究策略。自动搜索考虑了六个数据库:SCOPUS、PubMed、IEEE Explore Digital Library、ACM Library、Springer Link 和 Scielo。最初的数据库搜索发现了 2014 年至 2019 年间发表的 641 篇作品。在考虑排除和纳入标准后,找到并选择了 3 篇与数字游戏或移动应用程序相关的出版物进行分析,重点是学校的抑制控制或相关过程刺激——以小学生为基础的干预措施。结果表明,该领域的研究处于起步阶段,指向一个新兴的研究领域。在考虑排除和纳入标准后,发现并选择了三篇与数字游戏或移动应用程序相关的出版物进行分析,这些出版物侧重于对小学生进行学校干预的抑制控制或相关过程刺激。结果表明,该领域的研究处于起步阶段,指向一个新兴的研究领域。在考虑排除和纳入标准后,发现并选择了三篇与数字游戏或移动应用程序相关的出版物进行分析,这些出版物侧重于对小学生进行学校干预的抑制控制或相关过程刺激。结果表明,该领域的研究处于起步阶段,指向一个新兴的研究领域。

更新日期:2020-11-09
down
wechat
bug