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Boosting: Rank and skill deception in esports
Entertainment Computing ( IF 2.8 ) Pub Date : 2020-11-06 , DOI: 10.1016/j.entcom.2020.100393
Eoin Conroy , Magdalena Kowal , Adam J. Toth , Mark J. Campbell

Competitive video gaming, collectively known as esports, has surged in popularity over the last decade. The rapid growth in revenue, viewership, players and exposure to date has led to the rise of impropriety in the form of cheating. “Boosting” is a form of cheating whereby high-skilled players access lower-skilled players’ accounts for the purpose of increasing the rank of the account for monetary gain. From esports games such as League of Legends to Overwatch, players are universally ranked based on performance and results-based metrics. The perceived social status of these ranks, along with rank-associated rewards such as in-game cosmetics, ability to enter tournaments and join prestigious teams are significant motivators for one to cheat. This paper reviews and discusses the notable issue of boosting, estimates prevalence and profitability of boosting, its impact on the esports industry and community, and how it is currently being addressed.



中文翻译:

提升:电竞中的等级和技能欺骗

在过去的十年中,竞争性视频游戏(统称为电子竞技)已迅速普及。收入,收视率,播放器和迄今曝光率的快速增长导致以作弊形式出现的不当行为的增加。“助推”是一种作弊形式,高技能玩家可以访问低技能玩家的账户,目的是为了增加金钱收益账户的等级。从诸如《英雄联盟》的电子竞技游戏到《守望先锋》,玩家都是根据性能和基于结果的指标进行普遍排名的。这些职称的社会地位以及与职称相关的奖励(例如游戏中的化妆品),参加比赛和加入有名望的团队的能力,都是促使人们作弊的重要动机。本文回顾并讨论了提升的显着问题,

更新日期:2020-11-19
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