当前位置: X-MOL 学术Int. J. Hum. Comput. Interact. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Identifying Causes of and Solutions for Cybersickness in Immersive Technology: Reformulation of a Research and Development Agenda
International Journal of Human-Computer Interaction ( IF 3.4 ) Pub Date : 2020-11-04 , DOI: 10.1080/10447318.2020.1828535
Kay Stanney 1 , Ben D. Lawson 2 , Bas Rokers 3 , Mark Dennison 4 , Cali Fidopiastis 1 , Thomas Stoffregen 5 , Séamas Weech 6 , Jacqueline M. Fulvio 7
Affiliation  

ABSTRACT

Immersive technologies, such as virtual and augmented reality, initially failed to live up to expectations, but have improved greatly, with many new head-worn displays and associated applications being released over the past few years. Unfortunately, ‘cybersickness’ remains as a common user problem that must be overcome if mass adoption is to be realized. This article evaluates the state of research on this problem, identifies challenges that must be addressed, and formulates an updated cybersickness research and development (R&D) agenda. The new agenda recommends prioritizing creation of powerful, lightweight, and untethered head-worn displays, reduction of visual latencies, standardization of symptom and aftereffect measurement, development of improved countermeasures, and improved understanding of the magnitude of the problem and its implications for job performance. Some of these priorities are unresolved problems from the original agenda which should get increased attention now that immersive technologies are proliferating widely. If the resulting R&D agenda is carefully executed, it should render cybersickness a challenge of the past and accelerate mass adoption of immersive technologies to enhance training, performance, and recreation.



中文翻译:

确定沉浸式技术晕车的原因和解决方案:重新制定研究与发展议程

摘要

诸如虚拟现实和增强现实之类的沉浸式技术最初未能达到期望,但随着过去几年中发布的许多新的头戴式显示器和相关应用程序的改进,其性能得到了极大的改善。不幸的是,“网络病”仍然是一个常见的用户问题,如果要实现大规模采用,必须解决。本文评估了有关此问题的研究现状,确定了必须解决的挑战,并制定了更新的网络疾病研究与开发(R&D)议程。新议程建议优先创建功能强大,重量轻且不受束缚的头戴式显示器,减少视觉等待时间,对症状和后遗症测量进行标准化,开发改进的对策,对问题的严重性及其对工作绩效的影响的理解得到改善。其中一些优先事项是原始议程中尚未解决的问题,由于沉浸式技术正在广泛扩散,因此应引起更多关注。如果认真执行最终的研发议程,它将使网络疾病成为过去的挑战,并加速沉浸式技术的大规模采用,以增强培训,绩效和娱乐性。

更新日期:2020-11-04
down
wechat
bug