当前位置: X-MOL 学术Comput. Graph. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Deformation Transfer Survey
Computers & Graphics ( IF 2.5 ) Pub Date : 2021-02-01 , DOI: 10.1016/j.cag.2020.10.004
Richard A. Roberts , Rafael Kuffner dos Anjos , Akinobu Maejima , Ken Anjyo

Abstract Deformation transfer is a type of retargeting method that operates directly on the mesh and, by doing so, enables reuse of animation without setting up character rigs and a mapping between the source and target geometries. Deformation transfer can potentially reduce the costs of animation and give studios a competitive edge when keeping up with the latest computer animation technology. Unfortunately, deformation transfer has limitations and is yet to become standard practice in the industry. This survey starts by introducing Sumner and Popovic’s [18] seminal work and highlights key issues for industry settings. We then review related work in sections, organized by these key issues. After surveying related work, we discuss how their advances open the door to several practical applications of deformation transfer. To conclude, we highlight areas of future work.

中文翻译:

变形传递测量

摘要 变形传递是一种直接在网格上操作的重定向方法,通过这样做,可以重用动画而无需设置角色绑定以及源和目标几何体之间的映射。变形转移可以潜在地降低动画成本,并在跟上最新的计算机动画技术时为工作室提供竞争优势。不幸的是,变形传递具有局限性,尚未成为行业的标准做法。本次调查首先介绍了 Sumner 和 Popovic [18] 的开创性工作,并突出了行业环境的关键问题。然后,我们按这些关键问题组织起来,分节回顾相关工作。在调查了相关工作之后,我们讨论了他们的进步如何为变形传递的几个实际应用打开了大门。总结一下,
更新日期:2021-02-01
down
wechat
bug