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GeoPGD: methodology for the design and development of geolocated pervasive games
Universal Access in the Information Society ( IF 2.1 ) Pub Date : 2020-10-24 , DOI: 10.1007/s10209-020-00769-w
Jeferson Arango-López , Francisco Luis Gutiérrez Vela , Cesar A. Collazos , Jesús Gallardo , Fernando Moreira

The field of design and development of games that integrate virtual aspects in a real environment has grown in recent years. An example of such games is pervasive games (PGs), which seek to enrich the game world through mixing these two realities in order to better involve the player in the story. The application of PGs has resulted in increasing player motivation and engagement. Currently, new technologies have made it possible to advance the design and development of games. PGs have not been the exception, and through the mix of elements of traditional games with real elements and scenarios it has been possible to improve motivation and user experience. However, previous studies have identified the need to have a process that guides the design and creation of PGs. Therefore, this paper presents GeoPGD, a methodology that integrates the design of geolocated narrative as the core of the game experience. This methodology guides designers and developers through the different stages of building a PG, offering tools for defining the narrative components, places and interactions between the user and the PG. In addition, a validation with experts and a PG experience is presented.



中文翻译:

GeoPGD:地理定位普及游戏的设计和开发方法

近年来,在虚拟环境中集成虚拟方面的游戏的设计和开发领域不断发展。这种游戏的一个例子是普及游戏(PG),它试图通过混合这两种现实来丰富游戏世界,以使玩家更好地参与故事。PG的应用增加了玩家的动力和参与度。当前,新技术使推进游戏的设计和开发成为可能。PG也不例外,通过将传统游戏的元素与真实元素和场景结合起来,可以改善动机和用户体验。但是,以前的研究已经确定了需要一个流程来指导PG的设计和创建。因此,本文介绍了GeoPGD,一种将地理位置叙事设计作为游戏体验核心的方法。该方法论指导设计人员和开发人员完成构建PG的不同阶段,并提供用于定义用户和PG之间的叙述性组件,位置和交互作用的工具。此外,还将提供专家鉴定和PG经验。

更新日期:2020-10-30
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