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Conflict resolution using game theory and rough sets
International Journal of Intelligent Systems ( IF 5.0 ) Pub Date : 2020-10-19 , DOI: 10.1002/int.22298
Zia Bashir 1 , Saima Mahnaz 1 , Muhammad Ghulam Abbas Malik 2
Affiliation  

Conflicts occur naturally in the real world at all levels of society, individually, in groups or society as a whole. Almost all the existing conflict resolution models are unilateral in their decision‐making process. They do not consider the actions of the involved parties simultaneously. Therefore, in this paper, we aim to design a novel conflict resolution model based on game‐theoretic rough sets by constructing a game between all the concerned parties (players), computing the payoff of different strategies and classifying them following equilibrium rules. The proposed model yields more realistic and accurate results as it explores all possibilities and is flexible in determining different threshold values relative to the complexities of real‐life problems. Three real‐life conflict situations are solved with the proposed model, and a comprehensive analysis is done to validate the effectiveness of the proposed approach.

中文翻译:

使用博弈论和粗糙集解决冲突

冲突在现实世界中自然发生在社会各个层面,无论是个人、群体还是整个社会。几乎所有现有的冲突解决模式在决策过程中都是单边的。他们不会同时考虑相关方的行为。因此,在本文中,我们旨在通过构建所有相关方(参与者)之间的博弈,计算不同策略的收益并按照均衡规则对它们进行分类,设计基于博弈论粗糙集的新型冲突解决模型。所提出的模型在探索所有可能性时会产生更真实和准确的结果,并且可以灵活地确定相对于现实生活问题的复杂性的不同阈值。提出的模型解决了三种现实生活中的冲突情况,
更新日期:2020-10-19
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