当前位置: X-MOL 学术IEEE Trans. Vis. Comput. Graph. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Touch and Beyond: Comparing Physical and Virtual Reality Visualizations
IEEE Transactions on Visualization and Computer Graphics ( IF 4.7 ) Pub Date : 2020-09-10 , DOI: 10.1109/tvcg.2020.3023336
Kurtis Danyluk 1 , Teoman Ulusoy 1 , Wei Wei 1 , Wesley Willett 1
Affiliation  

We compare physical and virtual reality (VR) versions of simple data visualizations and explore how the addition of virtual annotation and filtering tools affects how viewers solve basic data analysis tasks. We report on two studies, inspired by previous examinations of data physicalizations. The first study examines differences in how viewers interact with physical hand-scale, virtual hand-scale, and virtual table-scale visualizations and the impact that the different forms had on viewer’s problem solving behavior. A second study examines how interactive annotation and filtering tools might support new modes of use that transcend the limitations of physical representations. Our results highlight challenges associated with virtual reality representations and hint at the potential of interactive annotation and filtering tools in VR visualizations.

中文翻译:

触摸和超越:比较物理和虚拟现实可视化

我们比较了简单数据可视化的物理和虚拟现实 (VR) 版本,并探讨了添加虚拟注释和过滤工具如何影响查看者解决基本数据分析任务的方式。我们报告了两项研究,灵感来自先前对数据物理化的检查。第一项研究检查了观众如何与物理手尺度、虚拟手尺度和虚拟桌面尺度可视化交互的差异,以及不同形式对观众解决问题行为的影响。第二项研究检查交互式注释和过滤工具如何支持超越物理表示限制的新使用模式。我们的结果突出了与虚拟现实表示相关的挑战,并暗示了交互式注释和过滤工具在 VR 可视化中的潜力。
更新日期:2020-09-10
down
wechat
bug