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User Experiences with a Virtual Alcohol Prevention Simulation for Danish Adolescents
International Journal of Environmental Research and Public Health ( IF 4.614 ) Pub Date : 2020-09-23 , DOI: 10.3390/ijerph17196945
Julie Dalgaard Guldager , Satayesh Lavasani Kjær , Patricia Lyk , Timo Dietrich , Sharyn Rundle-Thiele , Gunver Majgaard , Christiane Stock

This pilot study explores 31 Danish adolescent user experiences for the newly developed virtual party simulation app—Virtual Reality (VR) FestLab. The main objective of this study was to investigate usability for VR FestLab, which aims to improve alcohol resistance skills for Danish adolescents. A secondary objective was to understand gameplay experiences. The study is a mixed method study that draws on questionnaire data (n = 31) and focus group interviews (n = 10) of boarding school students participating in the pilot study. Descriptive statistics were used to examine quantitative data, and qualitative data were analyzed thematically. Quantitative findings indicated that gameplay experiences of the VR simulation were positive, and all User Experience Questionnaire (UEQ) items were answered positively. The focus group interviews showed that adolescents found the simulation to be realistic. Feedback indicated that the group pressure experienced in the simulation was regarded to be less than in real life. Adolescents had varying approaches to playing the VR simulation, they thought the quality of the simulation was good, and only a few users experienced technical difficulties. These initial study findings indicate that VR FestLab is a promising tool for the prevention of alcohol use among adolescents.

中文翻译:

丹麦青少年虚拟酒精预防模拟的用户体验

这项先导研究探索了31个丹麦青少年用户对于新开发的虚拟聚会模拟应用程序-虚拟现实(VR)FestLab的体验。这项研究的主要目的是研究VR FestLab的可用性,该功能旨在提高丹麦青少年的酒精抵抗能力。第二个目标是了解游戏体验。该研究是一项混合方法研究,利用问卷数据(n = 31)和焦点小组访谈(n= 10)参加试点学习的寄宿学校学生。描述性统计用于检查定量数据,并对定性数据进行主题分析。定量结果表明,VR模拟的游戏体验是积极的,所有用户体验问卷(UEQ)项都得到了积极回答。焦点小组访谈显示,青少年发现模拟是现实的。反馈表明,模拟中遇到的小组压力被认为小于实际生活中的压力。青少年玩VR模拟的方法多种多样,他们认为模拟的质量很好,只有少数用户遇到了技术难题。这些初步研究结果表明,VR FestLab是防止青少年饮酒的有前途的工具。
更新日期:2020-09-23
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