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Naturalistic evaluation of a mental health and wellbeing app incorporating applied video games and gamification (MindMax): Wellbeing, resilience, and help-seeking outcomes
Internet Interventions ( IF 5.358 ) Pub Date : 2020-04-01 , DOI: 10.1016/j.invent.2020.100306
Vanessa Wan Sze Cheng 1 , Tracey Davenport 1 , Daniel Johnson 2 , Kellie Vella 2 , Jo Mitchell 3 , Ian B Hickie 1
Affiliation  

Introduction While men display lower help-seeking rates than women, there is a lack of mental health interventions targeting men. To address this issue, we developed a smartphone app named MindMax, an Australian Football League (AFL)-themed app containing psychoeducational modules teaching strategies derived from positive psychology and acceptance and commitment therapy. MindMax also incorporates gamification, casual video games, and social connection and is intended to appeal to male Australians interested in AFL. This study reports results from a naturalistic trial intended to investigate whether using MindMax was associated with improved wellbeing, resilience, and help-seeking intentions. Methods We conducted a naturalistic trial from July 2017 to May 2018, where participants were given access to MindMax to use as they wished, and asked to answer wellbeing surveys at multiple time points. As we employed a customised version of the General Help-Seeking Questionnaire (GHSQ), we conducted an exploratory factor analysis and extracted two factors that we interpreted as ‘personal help-seeking’ and ‘impersonal help-seeking’. Mixed design MANOVAs were conducted with flourishing, resilience, personal help-seeking, impersonal help-seeking, relatedness, and sense of connection (self-group overlap) to the MindMax community to assess change between Day 1–30 and Day 1–60. Results 313 participants (174/313, 55.6% female; 131/313, 41.9% male) completed the survey at baseline and at least one follow-up survey. We observed significant 30-day and 60-day increases in impersonal help-seeking intentions and sense of connection to the MindMax community, and 60-day increases in flourishing. 30-day increases in sense of connection were highest in our male participants with high base wellbeing, present in our female participants, and not present in our male participants with low base wellbeing. 60-day increases in sense of connection were higher in high-wellbeing participants than in low-wellbeing participants. Discussion/conclusion Our findings are encouraging as they could be attributed to participants' exposure to MindMax. However, they could also be attributed to other factors that may also have motivated trial participation. Future research can consider investigating more explicitly the role of conformity to masculine norms and how that may affect uptake of mHealth technologies and help-seeking behaviour.

中文翻译:

结合应用视频游戏和游戏化 (MindMax) 的心理健康和福祉应用程序的自然评估:福祉、复原力和寻求帮助的结果

简介 虽然男性的求助率低于女性,但缺乏针对男性的心理健康干预措施。为了解决这个问题,我们开发了一款名为 MindMax 的智能手机应用程序,这是一款以澳大利亚橄榄球联盟 (AFL) 为主题的应用程序,其中包含源自积极心理学和接受与承诺疗法的心理教育模块教学策略。MindMax 还融合了游戏化、休闲视频游戏和社交联系,旨在吸引对 AFL 感兴趣的澳大利亚男性。本研究报告了一项自然试验的结果,该试验旨在调查使用 MindMax 是否与改善幸福感、复原力和寻求帮助的意图有关。方法 我们在 2017 年 7 月至 2018 年 5 月期间进行了一项自然试验,参与者可以根据需要访问 MindMax,并要求在多个时间点回答健康调查。当我们使用定制版的一般求助问卷 (GHSQ) 时,我们进行了探索性因素分析并提取了两个我们解释为“个人求助”和“非个人求助”的因素。混合设计 MANOVA 以蓬勃发展、复原力、个人求助、非个人求助、相关性和联系感(自我组重叠)与 MindMax 社区进行,以评估第 1-30 天和第 1-60 天之间的变化。结果 313 名参与者(174/313,55.6% 女性;131/313,41.9% 男性)完成了基线调查和至少一项后续调查。我们观察到非个人的求助意图和与 MindMax 社区的联系感在 30 天和 60 天显着增加,在 60 天的繁荣增加。在我们的基础幸福感高的男性参与者中,30 天的联系感增加最高,在我们的女性参与者中,在我们的基础幸福感低的男性参与者中不存在。高幸福感参与者的 60 天联系感增加高于低幸福感参与者。讨论/结论 我们的发现令人鼓舞,因为它们可以归因于参与者接触 MindMax。然而,它们也可能归因于其他可能促使试验参与的因素。未来的研究可以考虑更明确地调查遵守男性规范的作用以及这可能如何影响移动医疗技术的采用和寻求帮助的行为。存在于我们的女性参与者中,而不存在于我们的基础幸福感低的男性参与者中。高幸福感参与者的 60 天联系感增加高于低幸福感参与者。讨论/结论 我们的发现令人鼓舞,因为它们可以归因于参与者接触 MindMax。然而,它们也可能归因于其他可能促使试验参与的因素。未来的研究可以考虑更明确地调查遵守男性规范的作用以及这可能如何影响移动医疗技术的采用和寻求帮助的行为。存在于我们的女性参与者中,而不存在于我们的基础幸福感低的男性参与者中。高幸福感参与者的 60 天联系感增加高于低幸福感参与者。讨论/结论 我们的发现令人鼓舞,因为它们可以归因于参与者接触 MindMax。然而,它们也可能归因于其他可能促使试验参与的因素。未来的研究可以考虑更明确地调查遵守男性规范的作用以及这可能如何影响移动医疗技术的采用和寻求帮助的行为。讨论/结论 我们的发现令人鼓舞,因为它们可以归因于参与者接触 MindMax。然而,它们也可能归因于其他可能促使试验参与的因素。未来的研究可以考虑更明确地调查遵守男性规范的作用以及这可能如何影响移动医疗技术的采用和寻求帮助的行为。讨论/结论 我们的发现令人鼓舞,因为它们可以归因于参与者接触 MindMax。然而,它们也可能归因于其他可能促使试验参与的因素。未来的研究可以考虑更明确地调查遵守男性规范的作用以及这可能如何影响移动医疗技术的采用和寻求帮助的行为。
更新日期:2020-04-01
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